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The Hyur came to Eorzea over the course of a millennia and three large migrations. Through the constant influx of Hyur, Eorzea became packed to the gills with the particular race. They have over the course of their migrations made Eorzea their new home and dominated the landscape by adapting as well, if not more than the native Elezens had. Of course this huge migration to Eorzea did not go unnoticed and the Elezen took it as nothing short of a massive invasion force to take Eorzea from them, which to the Elezen was a birthright of their race. Though they warred for a undetermined but lengthy period of time the two races reached amicable relations eventually and even founded the city state of Gridania together, as represented by the symbol of Gridania and the Twin Adders, both snakes wound about a staff of knowledge the two snakes representing the Elezen and Hyur working together for the common good.

The Hyur focused on migrating to Eorzea and expanding their reach by exploring and taking in all avenues of life in equal stride. Very few races – if any – can boast the numbers they do, and fewer yet can say that they are as varied and multifaceted as the Hyur are. Though the Highlanders are differentiated from the Midlanders, the Midlanders are the ones that are the most plentiful across Eorzea, showing that it is in moderation that is key to conquest and adaptation. Where the Highlanders adapted to a specific style of life, they hamstringed the possibility of many other avenues of Eorzea, and thus their Midlander brethren took charge to fill the missing void of Hyur.

Hyur are modest in both physique and build, known to having a very wide array of features and skin tones along with short rounded ears that are particularly unique in the races of Eorzea. They excel at nothing in particular, unless adaptation could be considered a category, but dabble in almost every practice available to be had. They range from mages to stalwart fights to scholars, all walks of life are open to them and while they do not specifically excel at one or the other, they are known far and wide and no race in Eorzea is without their constant presence, their constant companionship.

Eorzeans know Hyur more than any other race but at the same time this has cost the Hyur. Because of their migratory nature and their penchant for growth unlike any other race seen on Eorzea’s shores, they adapted too fast to the life of Eorzea. They adapt so well that the Hyur have essentially fragmented their culture, basing it off of wherever they happen to live. They have no real founding City, no villages or towns that are known of. The Lalafell have Ul’dah, the Elezen have Ishgard and co-founded Gridania, and the Roegadyn have Limsa Lominsa, only the Miqo’te have less claim to a particular land and that’s largely due to them being shoehorned in at what seems the last minute and them being what would appear to be the most recent race to arrive on Eorzea. The Hyur have an eclectic and mixed culture that has taken bits from each of the major races and their cultures, making a sort of amalgamation for the Hyur to call their own.

The Hyur while not physically robust are the most technologically advanced of the races and when they came to Eorzea they brought that passion for technology and advancement with them. With the Hyur spearheading civilization’s advancement Eorzea has seen a massive boom in quality of life and invention that would have otherwise stagnated beneath the conservative nature of the Elezen, broken under the in-fighting of the Lalafell, stunted over the tribal nature of the Miqo’te or floundered under the hands of the Roegadyn. Without the Hyur there would be no airships, no trains and no form of transportation or technology beyond what would be attributed to the Bronze Age. It is through them that Eorzea owes its technology, fledgling as it is compared to the might of the Garlean Empire.

The Hyur are known far and wide for their belief in individual freedoms rather than a racial cohesion that most others seem to prefer. This is shown mostly in their fragmented nature and how one Hyur to another does not seem to make a massive difference, it is more of who the other Hyur is or what ethos or creed they keep that makes the difference among Hyur.

Unlike the Midlanders the Highlanders actually founded a nation, though at the start of even 1.0 Ala Mhigo was nearly twenty years broken by the Garlean Empire. Ala Mhigo was subjugated and the refugees who managed to make it out currently reside in all areas of Eorzea, wandering and untrusting without a home to call their own. They are mostly resident to Ul’dah’s outskirts where they live in encampments instead of being allowed in the city proper.

The Garlean Empire and the Hyur


As if to showcase just how different the Hyur are, it can be seen that the Hyur are the driving force behind the Garlean Empire. With their brilliant minds and dedication to their cause the Hyur drove the gears of the great Garlean machine of war to subjugate and control a massive area of land to the north. It was through the Hyur and the peculiar subset that are Garlean native that possess a specialized third eye the likes of which only the high born of Garlean have. It is unknown if they are truly Hyur any more or simply a mutation or an sub-species. The point remains that of the Garlean numbers, Hyur remains their greatest racial makeup of both high and low born characters. Though there are some outliers, such as the White Raven from 1.0 was found out through character models and analysis that he was an Elezen.


Though the White Raven (Nael Van Darnus) is gone, he is long remembered as a fan favorite and an excellent villain and boss besides.

It is through the Hyur that the Garlean Empire continues to churn conflict and remain an ever present threat to the safety and security of the Eorzean people. Their conquer of Ala Mhigo is nothing more than proof that they value creed and allegiance over that of racial similarity, that they would so handily crush their Highlander brethren puts great weight behind their beliefs of individual freedoms and choice.

Because of their eclectic culture and their constant adaptation which gives nearly no room for settling down, the Hyur don’t really have a city or village of their own. What little they had by way of their Highlander cousins was taken away by the Garlean Empire and now is not what could be called theirs. And so it stands that the Hyur, due to their focus on individual liberties and evolution of culture and civilization became one of the two races that had no cities, despite coming second to the land of Eorzea after the Elezen had.

Hyur Naming Conventions

The naming conventions for the Hyur are slightly different based on the clan, whereas most races have the same sort of conventions the Hyur and the Roegadyn are the prime examples of being different. While the Roegadyn is far more complex, factoring in various bits of their old language, the Hyur are different enough to be significant but not quite so complex as the Roegadyn are. Though it could be argued just as much that every race has different naming schemes with the outliers being the Elezen and their ‘unique’ trait of their naming scheme is that the two clans do not differentiate as all other races do.

Hyur Midlanders

Hyurs, as the closest relative to humans in Eorzea have very normalized names, often they resemble names many Europeans and Americans may still use to this day. In fact the names are deliberately centered around Anglo Saxon, Celtic and Briton names that appeared in the medieval time periods with last names being heavily influenced by the profession of the particular family or Hyur in question, or even where they lived. They also can represent features of the family or person, such as a character with brown hair with the last name “Browne.” The Hyur in game sometimes refer to the Highlanders as Roegadyn cousins rather than themselves, this is hardly referred to in the game except (comically enough) in areas like the pub in Black Brush or in Quarrymill.


  • Ilissa Hunter (Named for profession of hunting)
  • Marin Baker (Named for culinary profession of baking bread)
  • Joyse Browne (Named for hair color)
  • Helena Smith (Named for profession as a Black or Gold Smith)

As we can see the names are relatively similar to names many people may have already been used to seeing and as such there aren’t many rules or lack of variation that can be placed on these names from a player’s point. Which is quite a boon as the races that are most similar to people are often neglected for more interesting and unique races that stand out more than a relatively ‘bland’ looking race like the Hyur. This helps to incentivize Role Players and people looking for a more official and proper way to name themselves but don’t want to be restricted to various rules that the other races press upon you. Of course there’s always the choice that regardless of race they can be named whatever the person wants, but where’s the fun in that?


  • Petyr Stone (Named for area lived, such as the stony areas of Coerthas)
  • Belmont Miller (Named after occupation as a miller)
  • Cid Garlond (Named after the Garlond Empire / place of birth)

Hyur Highlanders

Much like the Midlanders take a loan from the northern European cultures, the Highlanders take theirs from Central Europe, with the likes of Germanic roots and even some Normadic words. Highlanders are more aggressive than their Midlander cousins and tend to adopt more violent nomenclature like the Vikings or Germanic tribes of times long past.


  • Sigberta Strong (Named after physical prowess)
  • Orieldis Blacke (Like the Midlanders, named for coloration of the hair / eyes)
  • Bergard Thorne (Named after the vicious plant)


  • Aethlwold Hunter (Named for profession)
  • Hunfrid Longblade (Named for their skill and flagrant use of a long sword in battle to much effect)
  • Lewenhart Boarsblood (Named for the rampaging strength of a wild boar)

Comparison Between Hyur and Hume

Aside from a few minor tweaks and mostly graphical upgrades there’s very little that changed between the Hyur and Hume. This is easily recognized by putting them side by side but it can be more easily understood because the both of them are based off normal people and the only thing that has really changed since over ten years ago is the graphical prowess of our gaming hardware, that is all that has truly changed. A few anatomical adjustments to be more accurate where they could not have done before in Final Fantasy XI but other than that the Hyur remain largely unspoiled from their time as a Hume in FFXI. Unfortunately as FFXI did not allow for a bulkier version of the Humes such as the Highlander Hyur have, we can only compare the Midlander Hyur to the Humes of which they were based.


Attribute Table Per Job

Below we’ll go into as much detail as possible with the data available into all the Level 50 job attributes for both Midlander and Highlander Clans. The data for MP is missing but the data for other jobs such as ACN, SMN and SCH are put into place and until such time as I can find accurate data representing MP, it will remain blank rather than being inaccurate.

Midlander Hyur Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50
Base Attributes Gladiator Paladin Marauder Warrior Lancer Dragoon Pugilist Monk Archer Bard Conjurer White Mage Thaumaturge Black Mage Arcanist Summoner Scholar
HP 2,044 2,504 2,129 2,589 1,870 2,100 1,625 1,870 1,540 1,785 1,540 1,785 1,540 1,785 1,540 1,785 1,785
STR 192 203 203 213 225 245 215 235 172 182 102 112 81 91 172 182 182
DEX 180 190 180 190 190 201 201 211 223 243 201 211 190 201 190 201 201
VIT 214 234 214 234 202 212 191 202 191 202 191 202 191 202 191 202 202
INT 102 122 61 81 81 91 91 102 162 172 203 213 225 245 225 245 225
MND 189 200 99 109 119 129 169 179 149 159 222 242 139 149 149 159 230
PTY 162 172 81 91 142 152 122 132 162 172 223 243 233 243 203 213 243
Highlander Hyur Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50
Base Attributes Gladiator Paladin Marauder Warrior Lancer Dragoon Pugilist Monk Archer Bard Conjurer White Mage Thaumaturge Black Mage Arcanist Summoner Scholar
HP 2,073 2,533 2,158 2,618 1,899 2,129 1,654 1,899 1,569 1,814 1,569 1,814 1,569 1,814 1,569 1,814 1,814
STR 194 205 205 215 227 247 217 237 174 184 104 114 83 93 174 184 184
DEX 181 191 181 191 191 202 202 212 224 244 202 212 191 202 191 202 202
VIT 216 236 216 236 204 214 193 204 193 204 193 204 193 204 193 204 204
INT 99 119 58 78 78 88 88 99 159 169 200 210 222 242 222 242 222
MND 191 202 101 111 121 131 171 181 151 161 224 244 141 151 151 161 220
PTY 158 158 77 87 138 148 118 128 158 168 219 239 234 239 199 209 239

As we can see the Highlander Hyur are severely lacking in the magical arts, but are quite strong in the physical sense, in such a way that they are at the top of the game so to speak. With 6 over the delta for STR they have the highest STR in the entire game second only to Roegadyn Sea Wolves with their 5 STR over delta. They however pay for their physical prowess with that of the magical and so for any characters looking to play a well balanced role that can take both physical, ranged (such as BRD and any future physical ranged classes) then Highlanders are not the clan to play as. However I can’t say it’s surprising, at least the game is consistent, in that the largest of the races, muscular wise look the part of a physically proud and accomplished clan, and in actuality are. While the Wildwood Elezen are slender and lithe, allowing them unparalleled Dexterity, the Highlander Hyur are bulky and powerful with thick bands of muscle strapped across their entire forms giving them the look of a berserker and indeed they turn out to be the strongest of all races and clans.

Now the Midlanders are a bit more – forgive the pun – middling. Their stats are less stacked to one side or the other and that gives them the ability to pursue multiple avenues equally effective, though they are less balanced than the Humes were in Final Fantasy XI, they are still one of the more balanced races besides the Seeker of the Sun Miqo’te. With out a single 0 over delta stat the Midlander Hyur are moderately proficient in Melee, Tanks, Casters and less so in Bards / Physical Ranged but they are second to worse it would seem for Healers with just a single point of MND over delta, their healing prowess leaves much to be desired. However, keeping up with the lore the devs made sure that the Midlanders would appear as their history would have them painted, a reasonably well balanced people who can do a multitude of roles owing to their individuality and desire to fulfill any manner of role and position imaginable.

Best and Worst Jobs

Based on the stats the race has naturally we’ll list the best and worst Jobs for the Hyur, for those that don’t want to go through the issues of sorting through everything themselves, I’ll make it simple by listing the best job and the worst job based on the stats for a given clan, to help along with the decision without having to compare every table for every race.

Midlander Jobs

  • Best Job: Paladin or Warrior or Monk or Dragoon
    • Reasoning: With reasonably high STR and middle VIT the Midlanders would make reasonably decent tanks, though they would also do well at being a melee class such as Monk or Dragoon due to their 4 points of STR over delta. Arguably they could pursue either as Tanks rely on both STR and VIT while Melee only rely upon the STR stat to be able to do their job properly.

  • Worst Job: Scholar or White Mage
    • Reasoning: With a measly 1 point of MND over delta they are the second to last weakest healer next to the Wildwood Elezen who are the worst among all 10 clans, this puts the Midlander Hyur at number 9 in terms of healing efficacy and so it’s relatively easy to see the reason that a healer is the worst choice for a Midlander Hyur. Their Piety isn’t terrible, but as most would agree it is the stats that actually contribute to the role that matters most, since Piety is worth 8 MP at 50, a few points of Piety are not going to make any difference in their ability to properly heal, while a few points of MND can make a very large difference over the course of a long fight.

Highlander Jobs

  • Best Job: Dragoon or Monk or Warrior or Paladin
    • Reasoning: With the ultimate in STR standing at a staggering 6 over delta the Highlander Hyur are most suited to beating things with their fists, but long years in the mountains has also hardened their resolve giving them the second highest VIT in the entire game with 5 points over delta. This gives them a significant advantage in either role as a Tank or as a Melee as they are able to excel at both, with arguably the Melee side taking the best of what the Highlander Hyur have to offer and the Tanks such as Warrior and Paladin taking a slight backseat to the Melee due to the single point of VIT less than maximum.
  • Worst Job: Black Mage or Summoner
    • Reasoning: With zero PTY over delta and only a single point of INT over delta the Highlander Hyur would make terrible BLMs and just as bad SMNs though arguably worse for BLM because of their need for a certain amount of MP in order to properly combo their fire chain into Blizzard III with enough MP left over from each cycle to cast the next spell as they need to. Summoners are less demanding on MP but still would be significantly stifled by the singular point to INT which places them as the second to worst clan to play a Caster next to Roegadyn Sea Wolves.

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