DEVTOME.COM HOSTING COSTS HAVE BEGUN TO EXCEED 115$ MONTHLY. THE ADMINISTRATION IS NO LONGER ABLE TO HANDLE THE COST WITHOUT ASSISTANCE DUE TO THE RISING COST. THIS HAS BEEN OCCURRING FOR ALMOST A YEAR, BUT WE HAVE BEEN HANDLING IT FROM OUR OWN POCKETS. HOWEVER, WITH LITERALLY NO DONATIONS FOR THE PAST 2+ YEARS IT HAS DEPLETED THE BUDGET IN SHORT ORDER WITH THE INCREASE IN ACTIVITY ON THE SITE IN THE PAST 6 MONTHS. OUR CPU USAGE HAS BECOME TOO HIGH TO REMAIN ON A REASONABLE COSTING PLAN THAT WE COULD MAINTAIN. IF YOU WOULD LIKE TO SUPPORT THE DEVTOME PROJECT AND KEEP THE SITE UP/ALIVE PLEASE DONATE (EVEN IF ITS A SATOSHI) TO OUR DEVCOIN 1M4PCuMXvpWX6LHPkBEf3LJ2z1boZv4EQa OR OUR BTC WALLET 16eqEcqfw4zHUh2znvMcmRzGVwCn7CJLxR TO ALLOW US TO AFFORD THE HOSTING.

THE DEVCOIN AND DEVTOME PROJECTS ARE BOTH VERY IMPORTANT TO THE COMMUNITY. PLEASE CONTRIBUTE TO ITS FURTHER SUCCESS FOR ANOTHER 5 OR MORE YEARS!

Rumble Top guide

This is a guide for a character in League of Legends.


Rumble the Mechanized Menace.

Rumble is a pure top hero.

Pros/Cons

Pros

  • Unique heat system, no mana.
  • An AP top, useful in many situations.
  • Tanky DPS Mage.
  • Good mobility.

Cons

  • Melee auto attacks.
  • Bad early game.
  • No sustain at start.

Summoner spells

  • Flash: Flash is still better than the other summoner spells in many situations.
  • Teleport: The one I use the most on Rumble (after Flash) It will ensure you easy kills if your mates are warding well.
  • Exhaust: As you will mainly face AD bruisers top, exhaust can't be a bad choice.
  • Ignite: Ignite is still viable for rumble. It will a bit less efficient as you face another bruiser top (a pretty tanky hero).

Skills

  • Junkyard Titan (Passive): Rumble gains “heat” upon casting skills. When he reaches 50 heat he will put himself in danger zone granting additional effects on his skills. When he reaches 100 heat Rumble will be overheating for 6 second he will do bonus magic damages on his basic attacks as follows: (20+ 5xlevel 25%AP). Rumble can't cast spells when he is overheated. After effect rumble's heat is reseted.

Rumble's special mechanism at his core. Every time you cast you will gain heat to prevent you casting skills with no limit as you have no mana. The interesting thing to do is to always stay in the danger zone between 50 and 100 heat as you will gain bonus effects on all your skills (but R). When you reach 100 heat you are muted but you hit stronger with your auto attacks. This bonus doesn't work on structures.

  • Flamespitter (Q): Rumbles fires his flamethrower for 3 seconds dealing magic damages every .5 second in a cone in front of him as follows: (25/45/65/85/105 +33% AP per second). While in danger zone this ability gains 50% damages as follows: (37.5/67.5/97.5/127.5/157.5 +00% AP +50 AP per second). Range: 600. Cooldown: 6 Cost: Generates 20 heat.

It's a bit like Corki's E. You fire in front of you then it moves as you move. You can also cast other skills and auto attack while you use Flamespitter. It's your core DPS skill. Also use it to keep yourself in or near the danger zone even if there is nothing around to hit.

  • Scrap Shield (W): Rumble shields himself preventing incoming damages for two seconds as follows: (50/80/110/140/170 +40% AP). He also gain bonus movement speed for 1 second as follows: (10/15/20/25/30% bonus MS). While being in danger zone it gains +50% on both effects as follows: (62.5/100/136.5/175/212.2 +50% AP) and: (12.5/18.75/25/31.25/37.5% bonus MS). Cooldown: 6. Cost: generates 20 heat.

This one grants you a very good mobility. Always put at least one point in it at level 2 or 3. The shield component is ok but no so great.

  • Electro-Harpoon (E): Rumble can shot an electrified harpoon twice dealing magic damages as follows: (45/70/95/120/145 +40% AP per harpoon). It will slow the enemy as follows: (15/20/25/60/35% MS reduction). If you hit twice the same target within 3 seconds the reduction stacks. While in danger zone this skill gains 50% bonus effects as follows: (56.25/87.5/11875/150/181.25 +50% AP per Harpoon) and: (18.75/25/31.5/37.5/43.75% Ms reduction). Range: 850. Cooldown: 10. Cost: Generates 20 heat.

This is your CC. It's a skill shot. It will take effect on the first enemy or creeps it encounters so work your aim! I have to mention the second shot is for free so you will generate heat only once here (20).

  • The Equalizer (R) (Ultimate): Rumble fires rockets that will apply AOE magical damages on their path every second for 5 seconds as follows: (130/185/240 +30% AP per second) to a maximum of (650/925/1200 +150% AP). It applies a slow of 35% to every enemy walking in. Range: 1700 Cooldown:(105/90/75). Cost: 0 .

It's a vector shot. You will have to get used to. You have the traditional range and then you draw the direction of the rocket's path. So we will be able to shot far above the initial range. The range of the path is around 1000. It will leave a trail dealing AOE damages over time. It's pretty efficient in teamfight especially if you fight in a narrow area (jungle). This skill doesn't generate heat and it doesn't have additional effect from the danger zone.

Skill Sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

You really need to max Q first but then you will tweak between W and E according either to your play style and/or the enemy composition.

Masteries

On The offensive tree you take everything AP related and you avoid everything Mana or mana regen related.

On the defensive tree you reach the usual flat HP boost.

Runes

It's also the same as any AP hero except that you cut everything related to mana regen.

  • 9X Magic penetration (marks). You can also take hybrid penetration.
  • 9X Flat armor (seals). Your enemy will be an AD bruiser more than 80% of the time.
  • 9X Magic resist per level (glyphs). Standard.
  • 3X Flat AP per level (Quintessences). Flat AP for a good start.

Build

The standard is Doran's Shield (440) + 1 HP pot (35). On your first trip back you buy boots (325) and you can start Liandris torment (2900). As Rumble you want some AP, some resist depending on who you are facing, some Hp and some spell vamp as well. As your main skill has not a so great range you will build him a bit tanky. You can look for an early Seeker's armguard (1160) . You core item will be often: Sorcerer's boots (1100). You can tweak it with mercury's treads (1200) + Haunting Guise (1485) + Rylai's Crystal scepter (2900) + Rabadon's cap (3300). Then you will have to build according to then enemy. Just to let you know Void staff ( 2295) and Abyssal scepter (2560) are winning more game than anything else.

Gameplay top

Your early game is bad to begin with. It will be your main challenge as you really need to keep up with the enemy at early stage. A good top will try to zoom you out. Then you will have to last hit with E. It can be pretty effective, safe and you won't lose so much XP. Always think about warding even if your mobility is ok. As Rumble you will naturally push your lane with your Q. A thing to do is to use Q to nothing and still last hit with an auto attack. It's more advance and the opponent won't allow you to do this so much. You can harass quite a bit while engaging with E and then if he still tries to reach you, you burn him with Q. From level 6 you may pick some easy kill. The enemy bruiser will often underestimate your ulti. Harass him a bit then ulti and combine all your skills. With your mobility and all the slows you have he won't go away.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends


QR Code
QR Code rumble_top_guide (generated for current page)
 

Advertise with Anonymous Ads