DEVTOME.COM HOSTING COSTS HAVE BEGUN TO EXCEED 115$ MONTHLY. THE ADMINISTRATION IS NO LONGER ABLE TO HANDLE THE COST WITHOUT ASSISTANCE DUE TO THE RISING COST. THIS HAS BEEN OCCURRING FOR ALMOST A YEAR, BUT WE HAVE BEEN HANDLING IT FROM OUR OWN POCKETS. HOWEVER, WITH LITERALLY NO DONATIONS FOR THE PAST 2+ YEARS IT HAS DEPLETED THE BUDGET IN SHORT ORDER WITH THE INCREASE IN ACTIVITY ON THE SITE IN THE PAST 6 MONTHS. OUR CPU USAGE HAS BECOME TOO HIGH TO REMAIN ON A REASONABLE COSTING PLAN THAT WE COULD MAINTAIN. IF YOU WOULD LIKE TO SUPPORT THE DEVTOME PROJECT AND KEEP THE SITE UP/ALIVE PLEASE DONATE (EVEN IF ITS A SATOSHI) TO OUR DEVCOIN 1M4PCuMXvpWX6LHPkBEf3LJ2z1boZv4EQa OR OUR BTC WALLET 16eqEcqfw4zHUh2znvMcmRzGVwCn7CJLxR TO ALLOW US TO AFFORD THE HOSTING.

THE DEVCOIN AND DEVTOME PROJECTS ARE BOTH VERY IMPORTANT TO THE COMMUNITY. PLEASE CONTRIBUTE TO ITS FURTHER SUCCESS FOR ANOTHER 5 OR MORE YEARS!

Rift – Should Conquest Rewards Be Removed?

Daglar, one of the people in charge of helping the game Rift progress, has been looking at options for changing up the game's Conquest system for a while now. Based on a forum post, he is now looking at just taking out the reward system all together. This is in contrast to just altering it to make it fit what the players want a bit better, and has led to some iffy comments by the players. After all, getting a system given to us and then just taking it away is far less preferable in most situations than leaving it and trying to adapt it to what we are wanting. But when it comes to Conquest, is Daglar's approach the right one?

What Are Conquest's Rewards?

The first thing we need to do is look at the rewards the Conquest system is even offering. After all, if they have no real use, why do they matter? Well, they actually do (although not nearly as much as they could). The rewards come in the form of various buffs that are good for both PvP and PvE. Now, we could easily argue that a 1% advantage in something is not a huge deal (or even a 2 or 3% advantage), but when it really comes down to it, if we are going to look at the long term effects it is pretty clear that, over time, these benefits can add up and really make a difference. While they might not mean much on a single kill or anything, when you think about thousands of these, it starts to add up quickly.

Now, the question may come up as to why, if these benefits are usable and actually have value, would they be tied to the Conquest system anyways. After all, not everyone wants to take part in PvP, and even less want to jump in to Conquest, being that it is pretty much just a zerging map (where large groups of players clash against one another, and rarely are there any well thought out or executed plans). This is an issue that has been brought up time and time again, and, in fact, players even recommended changing the reward structure so that it is permanent instead of temporary. For example, if you want to get your benefits, you could jump in Conquests, get that part of your life over with, and then continue on with the boosts you were going for.

Take it Or Leave it

In response to the questions about just altering the system, Daglar has stated that the system is an all or nothing deal. Either it stays in its current form or it is thrown out completely. There is no middle ground. On a good note, however, he did say that the benefits may make their way back in to the game in another way (should they be removed at this time). But this has led to some irritation among the players of Rift, and when it really comes down to it, both sides are right.

On one hand, we have the players that have an idea of what they are looking for. Everyone has their own views as to what is “perfect” and what others would like. The issue here is that different people like different things. For example, some players are perfectly content with how the Conquest system and its rewards currently work. After all, it gets more players to join the battle, whereas it would otherwise likely be dead (or close enough to it to take out any fun they would otherwise experience). Changing the system would likely lead to less players, meaning the matches would be a lot more empty. It is views like this that clash with each other and cause complications: some want the system removed, some want it altered, some want it left the same and others just do not even care. Getting a game developer to make everyone happy is nearly impossible (if not impossible), because at the end of the day each and every one of us are different in our likes and dislikes. By Daglar taking the approach he is, what he is doing is making things much easier on Trion to try and work out something better as a whole. Regardless as to the decision, someone is going to be upset.

But What About Conquests?

The rewards are likely going to be removed (due to the feedback that has been given so far), but Conquest looks to be staying. There are still benefits to taking part, as well, such as:

  • Zerging battles (hey, some of us actually enjoy these!)
  • Prestige and Favor
  • Badges
  • Achievements
  • Fun!

While I think that taking away the rewards will affect the system a bit, it is hard to tell at this point how desolate it is going to be. We are always going to have the more hardcore players that will take part just for the fun and challenge of it, but we also have a lot of people that are only going in for the buffs. Only time will tell what the effects will be; I just hope that whatever idea Daglar has to help fix the problem ends up working out!

Games


QR Code
QR Code rift_should_conquest_rewards_be_removed (generated for current page)
 

Advertise with Anonymous Ads