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The first part of the patch 1.7 PTS notes brings out quite a few changes to Rift. Here we'll look at what can be considered as the more important changes. There is some slight analyzing done here as well.

In case you're interested in checking out the first part of the Rift 1.7 PTS patch notes, they are available as well.

Gear Adjustments

Gear has gotten a boost all around to help players get situated better for raiding and other end game content. To do this, gear has been adjusted so there is less of a jump from one tier to another, lessening the amount of grinding that's necessary in order to, for example, do Hammerknell effectively. As part of this, content is now separated into four groups:

  • Intro – this is for new level 50's and includes level 50 dungeons (Caduceus Rise, Charmer's Caldera and Abyssal Precipice), Chronicles, normal/major rifts and zone events
  • Tier 1 – this includes expert dungeons, Ember Isle, low Prestige Ranks, expert rifts and zone events
  • Tier 2 – this includes master mode dungeons, Tier 1 raids (Greenscale's Blight, River of Souls, Drowned Halls and Gilded Prophecy), mid-level Prestige Ranks, raid rifts and zone events
  • Tier 3 – this includes Tier 2 raids (Hammerknell Fortress and Rise of the Phoenix), and high-end Prestige Ranks

The result of this change is that getting geared is a lot more stream lined and is much easier for newer players to figure out what they should be doing. At the same time, the boosts in gear power will affect characters, making them more powerful which will help with accessibility problems.

As an example of how big the change is, here is the difference between the Amunet's Hood (Tier 1 Raid): Old | New

Armor 466 | 487

Intelligence 32 | 38

Wisdom

18 | 21

Endurance

13 | 15

Spell Power

9 | 10

Spell Critical Hit

21 | 21

Focus

38 | 38

Dungeons

All dungeons are now part of a single tier. No longer are there Tier 1 and Tier 2, and instead they are all equal. Without this separation, players are no longer forced to queue for just Tier 1 when they are under geared.

Note: these changes aren't on the PTS yet so I don't have further information at this time… With the statement that the Tier 1 will be boosted up to make them as difficult as Tier 2, it makes me wonder about how Focus/Hit will play a role for newer players. General

There is a new “Lock XP” check box in the options setting (in Interface → Misc) that allows you to stop gaining experience if you are level 1-49. This is useful if you don't want to out-level a zone or want to “twink” characters for warfronts.

A new command, /interact, has been added for interacting with NPC's. This is useful for when there are too many players on a NPC and you are unable to right-click it (this should resolve a lot of problems in Meridian and Sanctum with all the mounts!).

Rifts and Invasions

Ember Isle zone events will grant Inscribed Sourcestones when event objectives are completed, rather than just on boss (and mini-boss) kills. To account for this, the bosses at the end reward less, which makes it to where players must actually take part in the events to maximize their benefits. This is a long-needed change that should help cut back on the number of players who just wait for the bosses to spawn and then get some attacks in and still get full credit.

Souls

Cleric

No important changes…

Warrior

No important changes…

Mage

Archon

  • Flowing Sand – now provides the movement debuff portion even if the target is immune. Reduced the cool down from 2 minutes to 45 seconds

Rogue

Nightblade/Assassin

  • Attack Power boosts from different weapon enhancements (such as poisons) has been increased

Bladedancer

  • Blade Finesse – now increases the Attack Power bonus of Finishers by 5-25% when using melee weapons
  • Combat Expertise – now increases the Attack Power bonus of Combo Point generating abilities by 5-25%
  • Combat Culmination – Finishers cause Physical attacks to ignore 1-3% of the target's armor per Combo Point for 10 seconds

Ranger

  • King of the Jungle – now increases pet damage by 20% (up from 10%), as well as 6% per point spent above 21 (up from 3%)
  • Feral Aggression – increases Critical Hit chance and pet damage by 100% for 15 seconds. Cooldown reduced from 2 minutes to 1
  • Pin Down | Diffuse – cooldowns reduced to 1 minute (from 3 and 2, respectively)

Zones

“Additional NPC's” in Shimmersand and Stillmoor grant reputation for Dragonslayer Covenant and Order of Mathos, respectively

PvP/Warfronts

Damage dealt by your pet is included in your leader board totals!

Games


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