DEVTOME.COM HOSTING COSTS HAVE BEGUN TO EXCEED 115$ MONTHLY. THE ADMINISTRATION IS NO LONGER ABLE TO HANDLE THE COST WITHOUT ASSISTANCE DUE TO THE RISING COST. THIS HAS BEEN OCCURRING FOR ALMOST A YEAR, BUT WE HAVE BEEN HANDLING IT FROM OUR OWN POCKETS. HOWEVER, WITH LITERALLY NO DONATIONS FOR THE PAST 2+ YEARS IT HAS DEPLETED THE BUDGET IN SHORT ORDER WITH THE INCREASE IN ACTIVITY ON THE SITE IN THE PAST 6 MONTHS. OUR CPU USAGE HAS BECOME TOO HIGH TO REMAIN ON A REASONABLE COSTING PLAN THAT WE COULD MAINTAIN. IF YOU WOULD LIKE TO SUPPORT THE DEVTOME PROJECT AND KEEP THE SITE UP/ALIVE PLEASE DONATE (EVEN IF ITS A SATOSHI) TO OUR DEVCOIN 1M4PCuMXvpWX6LHPkBEf3LJ2z1boZv4EQa OR OUR BTC WALLET 16eqEcqfw4zHUh2znvMcmRzGVwCn7CJLxR TO ALLOW US TO AFFORD THE HOSTING.

THE DEVCOIN AND DEVTOME PROJECTS ARE BOTH VERY IMPORTANT TO THE COMMUNITY. PLEASE CONTRIBUTE TO ITS FURTHER SUCCESS FOR ANOTHER 5 OR MORE YEARS!

Rift Game – Wiki Compilation and Fixes

Editor's Notes

This is the basic information taken from Wikipedia, although I have done a lot to clean it up, enhance it and fix various issues. The game has gone through many changes since this entry was created, so the goal was to bring it up to date. Please enjoy!

Backstory

Telara is the focal point of the elemental Planes: Air, Fire, Water, Earth, Life, and Death—and one point where every one of these Planes intersect with each other. Each Plane is governed by a dragon-deity, which is the personification of that elemental force. Through the actions of the Dragon of Extinction, Regulos, the various dragons have united in an alliance known as the Blood Storm',' for the purpose of invading Telara and gaining use of the intersection of all of their realms. In the past, the Blood Storm was defeated by the inhabitants of Telara with the help of the Vigil',' the most powerful of the native gods.

Regulos was cast out into the elemental Planes, while its five compatriots were trapped within Telara and chained beneath a ward designed to close Telara off from external threats. However, recently, Regulos has gained entry to Telara, destroying the ward and causing rifts to open, feeding the strength of the trapped dragons and allowing their minds to enter in a bid to destroy Telara's defenders. Players have the role of ascended, superhuman resurrected warriors whose task is to defeat the forces of Regulos and cleanse Telara forever of the threat of the Storm.

Factions and races

Opposing Regulos within Telara are two factions: the Guardians and the Defiant.” The conflict between these two factions is an integral part of the game play.

The Guardians piously follow the religion of the Vigil, the supreme gods of Telara. They include the high elves, the Mathosians (a warlike culture of humans from the north), and Germanic mythology dwarves. Ascended guardians were resurrected by the Vigil after dying at the hands of Regulos during his return to Telara. Players of guardians fight and die against one of Regulos' commanders, only to be brought back at the beginning of Rift.

The Defiant are those who, for cultural, historic, or personal reasons, do not follow the religion of the Vigil and have put their trust in science and technology as a way to conquer the forces of Regulos. They include the Eth (a highly advanced human culture from the south), the Bahmi (descendants of interbreeding between Air spirits and humans), and the Kelari (animistic, cabalistic, dark elves in fiction). Ascended defiant were resurrected through technology based on the study of the soul structure of ascended guardians in an apocalyptic future in which Telara has nearly been consumed by Regulos. At the beginning of the game, players of defiant are sent back in time from this point to the beginning of Rift, allowing them to fight at an opportune moment in Telara's timeline, to overthrow the religion of the Vigil and defeat Regulos.

Editor's note: While the Defiant and Guardians are both fighting one another (and are seen as being a large part of the story behind the two factions and how they live and react), both factions are able to play alongside one another. Aside from on PvP servers and the open world within, players of both factions can play together (this includes dungeons, open world on PvE servers, PvP warfronts and almost anyhere else).

Gameplay

Rifts are areas of elemental instability that represent the intrusion of elemental planes into the land of Telara. Once opened, these rifts begin to spawn monsters that proceed to march towards important points on the map. It is up to players to defeat these monsters and to close the rifts. If rifts are left unchecked, the invading monsters will eventually conquer large portions of the map, inflicting casualties and significantly hampering the operations in that area. Entering the area around a rift triggers a prompt for the player to join a public group, rather than forcing the player to manually create a group. After sealing a rift, players are rewarded based on their contribution to the fight, such as healing, dealing damage, or buffing other players. The severity and locations of rifts are entirely dynamic. Rifts of six different types (earth, fire, air, water, life, and death) are possible, and rifts of different types will oppose each other. In addition, Non-player characters hostile to the player may engage rift invaders. With the addition of Storm Legion, Hunt Rifts can be summoned by players creating a “survival” style of combat where players defend conduits from waves of invaders culminating in a boss battle. Hunt Rifts have varying degrees of difficulty and as the difficulty increases the player rewards also increase.

Rift offers several types of dungeons/instances including Dungeons and Raids. Players may team up in groups of five to battle through Normal, Expert or Master mode Dungeons. Each level of dungeon challenges players to overcome unique strategies and encounters. Dungeons provide players with a chance to acquire higher level items and currencies to use throughout the game. In addition to Dungeons, players may also choose to enter 10-man or 20-man Raids which require teamwork and gear requirements to be successful. Raids are considered end-game content and contain the toughest encounters Rift has to offer.

Each character chooses between four different callings: Warrior, Cleric, Rogue or Mage. Each class starts with access to eight different souls from that calling, which have trees to which they can allocate a number of points gained each level. Rift's soul trees have two levels: branches, which are the specific abilities/bonuses that the player allocates the points to, and roots, which are the soul's base abilities that are unlocked as the player allocates a certain number of points into the branches. All races may become all classes.

The soul system allows players to customize their characters to a high degree. The player chooses three souls from within their calling, and allocates earned points into talent trees for each soul. A Cleric wishing to tank may select Justicar for its defensive properties and ability to heal the group as it deals damage, Sentinel to increase his healing capabilities and Shaman to increase his melee damage output (thus increasing the amount of damage-based healing and threat generation). A Cleric may have both Justicar and Sentinel, but may have more points allocated into Sentinel than Justicar, and then choose Warden as the third soul for its burst damage and heal-over-time spells, to make the character more of a healer than a tank.

Players may also keep up to twenty different soul configurations (called roles), which may be activated whenever the player is not in combat. This means a player can switch from a healer to a damage dealer as the group needs. Because the player's abilities come from the points allocated in the soul trees, two roles that share no souls will have no abilities or bonuses in common with each other. This allows players a greater degree of versatility than is normally allowed in MMORPGs. These combinations allow players to play multiple roles in PvE, PvP, party and raid gameplay. Therefore, a rogue could either do ranged or melee DPS, provide support, or tank. Clerics, unlike in other MMOs, allows for damaging and tanking abilities instead of being confined exclusively to healing. Mages provide both ranged and melee damage through direct damage and damage over time abilities. They can provide fantastic support via group or tank healing, as well as debilitating destructive debuffs and crowd control. Warriors can fulfill several roles, either damage, tanking, or support.

Rift's character customization allows players to alter specific aspects of their avatars. Characters may change hairstyles, facial features, height, sex, tattoos, and skin colors during character creation. Originally, these attributes were unable to be changed in game, but patch 1.9 added a barbershop which allowed for re-customization of all aspects but race and sex. Each race has a limited skin color palette and set of race-specific features. For example, the Bahmi's hairstyles for females include numerous bald or almost-bald options while the high elves have hairstyles that contain flowers. The player can also customize the appearance of all armor by applying a colored dye or by using the appearance of another item.

Rift also features an expansive wardrobe system. If a player finds a particular piece of equipment that pleases them visually, they can equip it in a wardrobe slot that overwrites currently equipped items, visual model. For each wardrobe slot, a player can equip alternate gloves, shoulders, boots, pants, and chest pieces. There are various vanity items that players receive for completing dungeons, quests, or rift events in game. All together, the player can purchase up to five wardrobe slots, with the price of each subsequent slot increasing substantially.

At launch, Rift included approximately 12,000 weapons which players could equip to their character. Weapon rarities are common (white), uncommon (green), rare (blue), epic (purple), and relic (orange). Weapons include swords, axes, maces, wands, bows, guns, daggers, and shields. Swords, hammers, axes, and maces, and pole arms may also be two handed.

Development

Rift was in development from 2006 until its release in 2011 and underwent extensive alpha testing, with beta testing finalizing the stress test portion of development. Trion Worlds CEO Lars Buttler has stated that Rift had an initial budget of “over US$50 million”.[8] A trailer featuring game footage was released for the Electronic Entertainment Expo (E3) in late May 2009 and was featured on the 2009 Spike TV's Video Game Trailers program. The preview was viewed favorably by 1UP.com.[10] In early 2012, Rift adopted a free to play model (Rift Lite)[11] with some restrictions for new and returning players up to level 20. In October 2012, for preparation of the expansion, Trion Worlds created a new server structure, where server capacity was “effectively doubled” and confined to a single wargroup. Currently there are now a total of 8 servers for the United States and 10 servers for Europe. In November 2012, the game's first expansion Storm Legion was released. This expansion tripled the land mass of Telara; raised the level cap to 60; introduced dimensions, a form of player-housing; and added additional soul choices to each class. The expansion received generally positive reviews from game critics. Trion Worlds announced that Rift would become a free-to-play game on June 12, 2013

Release

On June 12, 2013, Rift discontinued the subscription fee. Prior to that date, Rift required a monthly subscription fee for continued play, or purchase of prepaid game cards. Rift has also been free to play up to level 20 with some restrictions since January, 2012. Paid subscribers after June 12 receive fairly significant in-game benefits such as 10% increased mount speeds, shorter login queues, and daily experience boosts.

Storm Legion

On May 31, 2012, Trion Worlds announced Storm Legion, the first expansion pack for Rift. The expansion increased the level cap from 50 to 60, added in “dimensions” where players can customize private corners of the game world, added 4 new souls (one for each calling), two new continents that approximately tripled the size of the game world, new Instant Adventures, and many other features. The expansion was released on November 13, 2012 and received generally positive reviews from game critics, with aggregate review website Metacritic assigning a score 81/100. Shortly after launch, Trion called the sales of the expansion “Amazingly well; beyond expectations” citing a 13% adoption rate over their initial target of 7% for players who purchased the one year subscription bundle. In December 2012, Joystiq awarded Storm Legion “Best Expansion of the Year”.

The first closed beta event was held on October 5 to 7, offering an early peek at the new leveling zones of Pelladane, Cape Jule and the cross-faction city of Tempest Bay. Trion Worlds began taking pre-orders for the expansion on September 6, roughly two months before the confirmed release date of November 13. For each pre-order made during the last week of September, Trion Worlds donated $1 to saving a panda, in a not-so-subtle hat tip to the launch of competitor Blizzard's World of Warcraft: Mists of Pandaria expansion.

On August 8, 2012, Trion announced the new Magi Soul: Harbinger, which developers said was a “battle Magi” that shores up the “survivability and utility” of the Magi calling. The remaining 3 souls were confirmed to be the Tempest (Warrior calling), Tactician (Rogue calling) and Defiler (Cleric calling) in a promotional video made for the expansion. On September 14, 2012, Trion announced the new Warrior Soul: Tempest, which the developers showed that it will be a Ranged soul. In addition to that, one of the other Warrior souls, Beastmaster, will now be available to play support in. Also, they have hinted that it will be possible to tank with two-handed weapons.

Reception

Rift received generally positive reviews from game critics. In August 2011, Trion announced that 1 million users/players have played the game and by January 2012 it had earned $100 million in total revenue. The game has been well received by critics, with aggregate review websites GameRankings and Metacritic assigning scores of 85.20% and 84/100, respectively. GamingExcellen called it “one of the best MMOs released in years.”PC Gamer gave the game an 85/100 saying the game is “absolutely colossal, [and] Rift aims high and hits its mark, proving that there’s room to grow within the traditional MMO format.”GameSpy stated “it's worth noting that Rift has already emerged as Blizzard's best competition in years” and praised the dynamic world offered from rift events, but also questioned “how well its initially refreshing concepts will hold up after months of playtime.” IGN stated that “soul building is very flexible and rifts are great fun” and that although “there's not a lot of originality” and “everything works exactly as it should,” and concluding that “Telara is a worthy alternative to Azeroth for anyone looking to explore a new world.” At the 2011 Game Developers Conference in Austin, Texas, Rift won awards for “Best New Online Game” and “Best Online Technology”. IGN awarded Rift “Best PC Persistent World/MMO Game of 2011” calling it “the most bug-free and out-of-the-gate high-quality MMO ever created.”

Games


 

Advertise with Anonymous Ads