Operant behaviour and stimuli

Operant behaviour is the result of operant conditioning. Stimuli is the trigger for an operant behavior.

Operant behaviour is the result of signals which an animal perceives as the signal that a reward is available or a reward is not available. S+ is a stimuli which signals that a reward is available and it can be any visual cue, tone, verbal, touch or anything else which can signal to the animal that the reward is available. Typically this would be something like a bell or a tone but in the case of multiplayer games its a combination if visuals and tones. S- is a stimuli which signals that a reward is not available.

To turn a stimulus into an S+ merely requires consistently linking it with reinforcement. Reinforcement can be considered to be a reward and a stimulus is any signal which the animal can perceive and link to that reward. So a tone or bell followed by a reward will eventually create an S+ trigger. The operation behavior is the result of the S+ stimulus triggering the behavior. Being kind or mean produces S+ or S-. Being kind can be a type of reinforcement and being mean can be a type of reinforcement. In general a reinforcing stimulus is any stimulus which increases the occurrence of a behavior.

Psychology


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