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Nunu jungle guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.


Nunu the Yeti Rider.

Nunu is specialized in counter jungling (denying enemy's jungle). He can also be played as a support.

PROS/CONS

Pros

  • Counter jungler.
  • Good sustain.
  • Many ways to build him according to the situation.

Cons

  • Average cleaning speed at start.
  • His conception doesn't serve a specific purpose (He was created for the release of League of Legends).

Summoner spells

  • Smite: Nunu likes his smite and his Q. you will clean boss really fast.
  • Flash: As a jungler Flash provide many situation to escape easily.

Skills

  • Visionary (passive): Every 5 auto attacks Nunu can cast his next spell for free.

It will provide you more sustain. You usually don't build around mana and mana regen so much.

  • Consume (Q): Nunu “eats” a minion or a monster dealing true damages as follows: (400/550/700/850/1000 True damages). It heals nunu as follows: (70/115/160/205/250 +75% AP). It also applies buff to Nunu depending on the target he eats with duration as follow: (120/150/180/210/240).
  • Rough Rock Candy: From Golems. Nunu gains 10% maximum health and 10% size.
  • Ornery Monster Tails: From reptiles (red but also dragon and Nashor). Nunu deals 1% of his maximum health as bonus magical damages.
  • Spooky Mystery Meat: From wraiths and wolves. Nunu gains 15% movement speed for 3seconds when he kills a unit.
    Range: 125 Cooldown: (13/12/11/10/9). Cost: 60 mana.

A unique skill! A smite that applies buffs and provides healing. I usally level this one to keep it close to smite's damages but you can evolve it last if you want. Individual buffs stack too. Watch the buffs duration, always try to have them all. Ok it's not Nunu who eats things but Willump; the yeti he is riding.

  • Blood Boil (W): Nunu buffs an ally or himself gaining bonus movement speed as follows: (8/9/10/11/12% bonus MS).It also applies a bonus attack speed as follows: (25/30/35/40/45% bonus AS).Nunu gains effects in any case. Range: 700. Cooldown: 15. Cost: 50 mana.

Always cast this on an ally if he's around as you will also gain the bonuses. This skill will synergize a bit with your passive but nunu has a bad initial AS. I tried to build related to this skill long ago and it was almost viable. Now it's not.

  • Ice Blast (E): Nunu throws an ice ball at targeted enemy dealing magical damages as follows: (85/130/175/225/275 +100% AP). It also applies a movement speed reduction on the target for 3 seconds as follows: (20/30/40/50/60% slow) Range: 550. Cooldown: 6. Cost: (75/85/95/105/115 mana).

This is your main skill. The AP ratio is great as is its slow. This combined with an Iceborn Gauntlet will result in a perma slow on your target.

  • Absolute Zero (R) (Ultimate): Nunu casts a big AOE around him for 3 seconds that will deal magical damages when it bursts as follows: (625/875/1125 +250% AP). If this skill is interrupted before its end it will damages between 12.5% 87.5% of its maximal damages. From: (78.125/109.375/140.625 +31.25% AP) to (546.875/.765.625/984.375 +218.75% AP). The sooner it gets interrupted the lower the damages. It also applies a 25% attack speed reduction and a 50% movement speed reduction to any enemy in its zone. Range: 650 Cooldown: (110/100/90). Cost: 100 mana.

So it's channeling and it can be interrupted as any skill that channels. If enemies are running away from it before the end of the cast they won't take any damage! So you will have to interrupt yourself by right clicking to move often. If you cast it in a bush and if enemies are within its AOE but without sight on you they will see no animation showing you're channeling. They will only feel the movement speed reduction.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

Max E first. Then it will depend on your playing style. Q is more selfish to clean a bit faster whereas W will help your team more.

Masteries

There is many ways to buid Nunu. I usually build him around sustain and a bit of tankyness. Nunu doesn't burst but he will perform a great sustainable DPS. So I'll give him a bit of everything he needs.

  • On the offensive tree you take jungler's masteries and flat AP.
  • On the defensive tress the same for the jungle plus the armor and max hp that help to tank/sustain.
  • On the utility tree you are looking for Runic affinity.

Runes

The rune page is set as follows:

  • X9 Hybrid penetration (marks): You can also take magic penetration.
  • x9 Flat armor (seals): For more sustain in the jungle from start.
  • X9 Magic resistance per level (glyphs): The usual.
  • X3 Flat AP (quintessences): You can tweak it with bonus MS too.

Build

This build will work all around but you can really weight toward tanking or even more damages on Nunu. You start with machete + 5 HP pots. It's your standard start as a jungler On your first trip back (725 golds) you buy stone + boots (still the normal path). On your next trip back you complete Spirit of the Spectral Whraith and sorcerer's shoes. From here we will start to have branches on the tree. I'm a bit on the aggressive side where many players will build mercury's treads or even Spirit of the ancient Golem + Ninja Tabi. Overall you have to option to build him as an AP off-tank or an AP off-caster. I like to put damages when I'm ganking so I don' t rely too much on defense. Still you will then buy a Chain vest for more sustain and you will complete it to an Iceborn Gauntlet. IG is hilarious on Nunu. You shot you E then you catch the enemy up with you improved speed hitting him with an auto attack that will proc the Gauntlet effect and you repeat. As you need some magic resistance you will build a Spirit visage or an Abyssal scepter.You can consider Tinw Shadows too. At some point you have to do a Rabadon's Deathcap depending on how the game goes. With this build you will have a chunk of AP MR armor and even more slows. But you have many more option too : Rylai's crystal scepter, Sunfire Cape, Frozen Heart even Locket of the Iron solari. Try things before season starts!

Jungle Route

You start with the blue camp and then you already have multiple choices: You can go and try to steal enemy red. You can gank for the first blood from your Blue. You have a really good chance to score the skill if the enemies are caught off guard. Otherwise you can go on wolves following the farming route. At level 3 you take red right away then you look out for gank again. If you feel like counter jungling (and Nunu is great at it) buy wards and time the respawn. If you memorized the timers you can try without ward but it's risky.

General guidelines

Most of your damage will come from your E. Nunu isn't the perfect duelist but he is anoying poking with is E (samages + slow). Harass your enemy and if he don't give up his position you may finish him. Most of the time you counter jungle taking buffs and then you run away You can really do it when the enemies' jungler his doing his camp. You don' t want to spend much time dueling in the enemy's jungle as other lanes will back him up pretty fast in a decent match.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends


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