My very own Candy Crush saga

My saga with Candy Crush began a little over a year ago on Facebook. I have played several games on there and when I saw this one I thought “Yeah. I guess I’ll give it a try.” At the time the game was still in its infancy and players had to watch ads in between games. Sometimes they would give you a life if you watched, sometimes not. I thought this was a little annoying at first, but soon I didn’t really even notice it that much. I could get up and refill my coffee while the ad was playing, so it wasn’t really a big deal. After a while, as the game grew more popular, the ads stopped and game play was much easier and faster. In the beginning I figured I would play a few levels and then eventually grow tired of it like I had with countless other games on Facebook. But that wasn’t the case with this game. Oh no. Not even close.

I can’t really explain to people who don’t play Candy Crush the unadulterated need to play this game. I can’t even explain it to myself. I know I’m obsessed with it. I have even tried to stop playing, but that only lasts a day or two at the most. I’ve played it so much that I have dreams about completing levels that I have been stuck on for days or weeks at a time. It can be maddening, but still I persist. When I run out of lives on my laptop I switch to my phone and play there. The only reason I don’t play on an iPad is because I don’t have one. Once I do, I’m sure I’ll play it on that, too. Sometimes I think that I must be a glutton for punishment to continue on like I do. That, or my OCD has kicked in and won’t let me stop until I finish all the levels.

For anyone who is not familiar with the game, it is a basic matching game where you switch “candies” on the board to match each other. Simple. Nothing too bad about that at all, right? Well, that is how it lures you in…with its simplicity. It starts very straightforward with only needing to match candies to complete a level. Then, once you progress through the game these wonderful little gems start popping up to help make the levels more interesting! (sarcasm) Chocolate taking over the board, bombs, cages, tornadoes…all these and more to help your path to insanity that much clearer. When a new blocker is introduced I can’t help but think that I’m going to be stuck on whatever level I’m on for the foreseeable future. I have actually yelled at both my laptop and phone on numerous occasions when I’ve gotten *thiiiiiiis* close to completing a level and one of those things ruins it for me.

So, you may be asking yourselves “Why does she keep playing?” That, my friends, is a question I ask myself on an almost daily basis. But luckily, I also have an answer. Brace yourselves. Ha, not really.. Just keep reading.

For one thing, when I complete a level–especially one I’ve worked on for a while–it’s a great feeling. I won’t go so far to say I feel euphoria (well, sometimes I do), but I do get a small rush each time that deep voice belts out “Sugar Crush”. It’s almost like having a really productive day at work. You feel good. You feel satisfied. You feel like you accomplished SOMETHING. Ok, maybe I’m over exaggerating a bit, but it does feel good. Secondly, this is not like a lot of other games that just get progressively harder and harder. Every few levels you come across a game that is a breeze to pass. It may not happen to everyone, but most have experienced this at least once. It comes most often for me after I have been stuck on a level for a long time. Once I pass it, the next one or two levels after are a piece of cake. Maybe the creators did this on purpose to keep people interested in the game, or maybe it’s just a fluke. Either way, it keeps me motivated enough to move forward whether I want to or not.

Another reason I like it so much is that doesn’t seem as static as some other games of this type that I’ve played. It is constantly introducing something new into the mix that concurrently amuses and frustrates me. No two levels are exactly alike. I even like the short paper-doll like intros for each episode. How cute are they, by the way? I also like that, unlike some other games, this one draws gamers in with its own sweetness and nothing else. No blood and guts. No going head-to-head with other players to advance. The only person you are competing against is yourself. Almost like real life, yeah? Of course it’s without the alarm clocks, commuting, bills, and more bills etc. etc. that go along with real life. Other than that it’s almost exactly the same thing. (more sarcasm)

I am at a point in this game (currently hovering around level 500) where if I stopped now I’d feel like I failed in my own personal saga to conquer this game. I will finish. Not because the fate of the world depends on it, or even the fate of me. While it’s true that while I’m playing I am a completely focused candy crushing machine, when I’m not I don’t give it a second thought. I do have a life outside Candy Crush. Everybody does. I am a wife and a mother. I have a job and friends and responsibilities that I take seriously. Candy Crush Saga is something I do as a stress reliever, even if it sometimes causes me stress in the process. It is my guilty pleasure. This along with horror movies and dark chocolate. Oh, and ‘80s music. How could I forget ‘80s music?

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