Minecraft Modded Guides - FTB Infinity Evolved

The Mod Pack's official forums is located here This guide is not to impose anyone's rights or work. If I do happen to, feel free to contact me


Minecraft Modded Guides is my own personal series on the many modpacks in the FTB, Technic and ATLauncher. This time, we're focusing on a modpack that is not exactly linear, but merely just a sandbox mod pack. FTB Infinity Evolved is designed to be ran on small scale servers, as it includes server utility mods to help server owners manage building zones and performance issues. In this specific guide however, I will not be going through a linear pattern from the beginning or to the end, but rather segments on how to use different blocks and items in the game to get you started off.

The Guide Itself

FTB is great to play with friends, and their forums is a great place if you're looking for anyone to play with! It includes a huge selection of technical mods as well as magical mods. By default, I have disabled the following mods:

  • BiblioWoods[BiomesOPlenty]
  • BiblioWoods[Forestry]
  • BiblioWoods[Natura]
  • Logistic pipes
  • PortalGun
  • StevesAddons
  • StevesCarts
  • StevesFactoryManager
  • StevesWorkshop

Do note that removing some of the biggest mods will prevent the modpack from working properly, the mods above are things I personally do not use.

The Guide

Quartz Grindstone

There are a magnitude of ways you can get started off. Traditionally, you would smelt the ores you would collect, but that wouldn't be efficient as we can easily grind them into their dust counterparts and smelt them. This effectively doubles ores. The Quartz Grindstone from Applied Energistics is the perfect application for this. While you would have to constantly be right-clicking the handle to grind the ores down, this is a very useful early-game ore double tool. The Quartz Grindstone requires 3 Stone, 2 Cobblestone, 3 Quarts/Nether Quartz and a Wooden Gear. Place one down then create a handle using 5 sticks in a L shape, then place that on top of the Grindstone. Simply place ore in the one of the top three slots, and the resulting dust is outputted to the bottom three slots.

Early Game Power Generation

Before, Thermal Exchange was the best mod for this kind of automation, but most of it has been replaced by Ender IO. The Stirling Generator is perfect for the job, however you might want to reconsider using engines from Thermal Exchange or Survivalist Engines if you are short on iron. The survivalist generator is great for very early game setups but comes with the disadvantage of having only a generation of 5 RF per Tick (calculated to 100 rf per second). I would highly suggest cutting down trees and then smelting the logs for charcoal in the Stirling Generators, but survivalists generators however are incredibly efficient as a tradeoff for it's slow speed.

Alloy Smelter and Sag Mill

The alloy smelter is a great furnace alternative added in by EnderIO that also allows you to smelt more expensive alloys to create items later in the game. Hook that up next to a generator setup to get it up and running. Next up is a Sag Mill which is a great replacement to the Quartz Grindstone. It's objectively superior to the Pulverizer from Thermal Expansion notably for it's ability to have a chance to produce biproducts. This is also hooked up next to your power source.

Your Setup

Your base can be anything you want it to be. It can be a wooden house using a tremendous amount of logs, or a small ditch inside a cave. Whatever it will be, I've always found that Iron Chests are the best replacements for Wooden Chests. EnderIO provides easier management of machines and power distribution, so we'll use that in place of thermal exchange. Of course, you can use that as well. With a Stirling Generator, create yourself some Redstone Energy Conduits with Redstone Alloy and Conduit Binding, Redstone Alloy is cooked inside an Alloy Smelter, and Redstone Energy Conduits can transfer up to 540 rf per tick (converted to 10,800 rf per second). After you've created yourself a nice amount of Conduits, remove your machines. While you can break them with a pickaxe just fine, it's recommended for you to build a Crescent Hammer out of 3 Iron and 1 Tin. Shift and Right click the machine or conduit to remove it while the hammer is equipped and start layout out your conduits. Place the machines along the path of the conduits with at least one block of space between each one. We're now ready to start to automate these machines. Unfortunately, you need a Pulsating Iron Alloy which requires iron and Ender Pearls. You can definitely experiment with Thermal Exchange's slightly more complicated Itemducts, but definitely does not require any Ender Pearls.

Place a chest on the top left corner and the direct right of the two machines, then place any type of item transfer medium connecting the top left chest to the top of the machines. Set it so that the top left chest is constantly having its items being pulled out into the machine, and the machine so that it can output items into the chest on the right. The reason why I have it so that the Sag Mill doesn't automatically output dust and stone directly into the Alloy Smelter is because sometimes you would need to keep the dust and turn it into an alloy, for example, 2 Iron dust combined with 1 Ferrous dust creates 3 Invar Dust. Anything on the right of the Alloy Smelter is the final output with the top left of being input.

Tinkers' Construct

Tinkers' Construct is an excellent mod to build powerful early to mid-game tools that will suit your needs. Need to chop down massive trees in one swing with infinite durability? To get started, you'll need to find quite a bit of Sand, Gravel and Clay. I'd say about 6 stacks is perfect. You'll need to create as much Grout from them as you can create, then smelt them to make Seared Bricks. The Smeltery is a Multi block machine that allows you to smelt ores into it, doubling them then and then pouring them into a cast. You will need a Tool Station, Pattern Station and a Parts Station. The Tool Station is where you will be assembling and modifying tools, Pattern Station is where you will create patterns from a Blank Pattern and the Parts Station allows you to create parts.

With a Smeltery Brick created from 2×2 Seared Bricks, place them in a 3×3 area and start building walls. Additionally, you'll need to create the Smeltery Controller, Smeltery Tank and at least a Smeltery Drain so you can drain out the liquids from inside the smeltery. Place a few Smeltery Tables down in front of the Smeltery Drains and place a bucket of Lava inside the Smeltery Tank. To create a cast, create the part of the cast you want inside a Parts Builder out of stone, then place it onto the casting table. You'll need a 144 mb of gold or Tinker's Alloy inside the smeltery, then pour it over the stone part to create the cast. For Example, if you were to make a Pickaxe, you would need a Pickaxe Head part. Create a Pickaxe Head out of stone then pour over it with Gold and now you have a Cast. If you were to make a Cobalt Pickaxe Head, which is the fastest material in Tinkers' Construct, then you would pour 144 mb of cobalt into the pickaxe head cast.

Assembling a tool would be done inside the Tool Station, which requires all parts. To assemble a Pickaxe for example, you would need the Pickaxe Head, Binding and a Tool Rod. Different areas of the tool can affect properties of the tool itself. For Example, the head of the Pickaxe will affect its mining speed. The binding of the pickaxe will barely affect while the Rod will affect the total durability. An example of a good mid-game pickaxe is a Cobalt Pickaxe Head, Paper Binding and Ardite Rod. Different materials will have different modifiers added onto the finished tool. A Paper binding will give the tool an additional modifier while the Ardite Rod gives the tool the Stonebound II modifier, which increases the tool mining speed as the durability is lessened.

There are a magnitude of modifiers you can on top of the final tool. Redstone increases the mining speed of the tool, are each 50 redstone uses up a modifier. Lapis Lazuli increases the fortune of the tool, and 450 uses up one modifier with each 150 lapis lazuli acting as a Fortune 1. Diamond increases the durability of a tool by 1000. You can add 3 additional modifiers slots to a tool to make it even more faster, stronger and efficient. A golden block & a diamond, an enchanted golden apple & a diamond block and a Nether Star will do the trick.

Applied Energistics

At this point, you should have a decent amount of resources to start getting into Applied Energistics. The focus of this mod is to convert matter into energy in the Minecraft world, and vice versa. The first step to approaching Applied Energistics machinery is having a Charger. Chances are is that you're going to have quite a bit of Certus Quartz, but not a lot of Charged Certus Quartz. The Charger does exactly just that. You can automate this using item transport pipes, and it will automatically take out only Charged Certus Quartz, not if it's non-charged. With charged certus quartz, you can drop it into water in the real world along with redstone and a nether quartz to create Fluix Quartz. This is required to not only crafting the Charger, but also a majority of the machines in applied energistics.

Now, here's the tricky part. You'll need to create Three Different processors in order to craft a majority of the items used in the mod. This requires four different presses, which is only found in a naturally occurring meteor crash site. You can find one by creating a Meteor Compass, and then it will point to the chunk with the Meteor. Most of the time it's a obvious crash on the surface of the earth, with a Sky Stone Chest inside the middle of a Sky Stone ball of heap. There's a random chance of any of the four presses spawning inside the Sky Stone chest, usually with 1-3 items inside. Once you all all four, you can create multiple presses and start to create Processors. With the Sky Stone, smelt them into Sky Stone Block and then create your first ME Controller. With that, create ME Drives, ME Cables and Storage Components to create Storage Drives. Place everything down all connected to eachother via ME Cables, making sure that power is directly connected to the ME Controller. Insert the Storage Drives inside the ME Drive so that you can now manage blocks and items inside the system, but you'll need an ME Terminal to interface with the network.

Autocrafting with Applied Energistics

Autocrafting is essentially one of the greatest features of Applied Energistics where one would be able to mass produce an item or block, assuming they have the resources to craft it inside the network. This also allows you to craft items and blocks that requires another crafted item or block. To be able to autocraft, you need a ME Pattern Interface Terminal, Blank Pattern and a CPU Crafting Unit, ME Interface and a Molecular Assembler. The CPU Crafting Unit is the core of the auto crafting system, and has support for multiblock assuming if there are the same block type next to eachother. Simply place a Storage Component next to a CPU Crafting Unit in a crafting grid and you'll have a CPU Crafting Unit that can create that many amount of items. Each Instance of the CPU Crafting Unit in the network acts an a separate CPUs, allowing you to queue up more separate crafting operations at a time.

Somewhere on the same network, attach an ME Interface and place a Molecular Assembler near it. The ME Interface acts as a bridge to bring and remove items from machines. Note that this doesn't always work since different mods won't support the functionality to do so. The Molecular Assembler is where the crafting is done, not on the CPU Crafting Unit as it's only for holding queues. Once you have that setup, go into the ME Pattern Interface to access the network and place a Blank Pattern into the top right slot. This is the interface where you will encode your crafting or processing recipes. The Workbench/Furnace icon on the right hand will specify if the current tab is for Autocrafting, or Auto-Processing respectively. To autocraft a chest for example, designate the Auto Crafting interface and then place 8 wooden planks in a square. The chest should appear on the the right side. Click the right arrow and you now have an Encoded Pattern. Enter the ME Interface Terminal and place the Encoded Pattern into any of your ME Interfaces that is adjacent to a Molecular Assembler. To start an operation, enter the ME Terminal or ME Crafting Terminal and look up a chest. You will either have a chest in the system, or you won't and it will say “Craft”. Either way, middle click it and you are brought to a string where you can specify the amount of queue up. The next page will allow you to specify which Crafting CPUs to place the operation on. After the operation is done, you will see the chests appear in the system in a little bit.

An auto processing operation includes a machine processing a material in order to get something else. This can be creating an Alloy or pulverizing an ore. Place the machine you would like to utilize in the recipe, then place an ME Interface next to it. The machine needs to have its input side be next to the ME Interface while it's output hooked up directly to import into the ME Network. To create an Auto-Processing operation, open up to the Processing tab inside the ME Pattern Terminal. Let's say we wanted to auto-process an Energized Ingot. Place a Gold Ingot and a piece of glowstone dust into any slot of the left side of the tab and then an Energized Ingot into the right side. In order to make sure that the auto processing recipe created the right item, you need to have at least one of the item you want to make. Create a pattern and then place the new created pattern into the ME Pattern Terminal. To queue up an auto processing operation is exactly like queuing up any other recipe with a middle click. Now, because this is an processing operation, this will go as fast as the machine can go.

Typically, this means that an auto crafting recipe is much faster than an Auto Processing recipe, so to remedy this, you would need to modify the machines themself. For Thermal Expansion, you would need to upgrade to a better frame of the machine and then add augmentations that would increase the machine's processing speed. For EnderIO Machines, you would need to install a Double Layered or Octadic Layered capacitor. In short, there are many ways to increase the efficiency of your Auto Processing needs. Even in autocrafting there are different methods to increasing the speeds of it. The acceleration card is the best way to increase auto crafting speeds, but way to make it more efficient is to spread your patterns across different ME interfaces. Let's say you wanted to make a diamond gear from Build Craft. You would have to create the previous tier below like like the Gold Gear, Iron Gear, Stone Gear and Wooden Gear. You would first create the patterns for the gears but then spread them across different ME Interfaces so that the molecular assembler would craft the next tier while it's previous is being crafted.

Power Generation

There are a magnitude of ways to generate power. No doubt that if you're going into Applied Energistics, you will need a good amount of constantly flowing power. The Stirling Generators from Ender IO can only do you for so long, especially if they're upgraded with Octadic Capacitors. Immersive Engineering provides Windmills that can generate copious amounts of power 24/7 and without a fuel source, although tend to be expensive. You might be interested in BigReactors. BigReactors is a mod that utilizes massive Multi-Block structures to create a Reactor out of for massive amounts of early to end-game power generation. The basic components of a Big Reactor is essentially the Reactor Casing, Reactor Control Rods, Yellorium Fuel Rods, Reactor Controller, Reactor Power Tap and a Reactor Access Port. By default, there is a maximum size requirement to creating the reactor, but that will use such an astonishing amount of resources and fuel, you will have much better alternatives at that time. For now, you can build a small reactor of 3x3x3. However, to be more efficient, I highly suggest a size of 7x7x7 with a varying increase of height. The Fuel Rods and Control Rods will be placed as an 'X' in the 5×5 space inside reactor, meaning we will have 5 columns of Fuel Rods. Once the reactor is made. You can have 2 Access ports instead of one and designate the second to output cryotheum, which is perfect in an automated setup so that you can constantly tap off the fuel rods with Yellorium without any excess waste stuck inside.

As you move on, you may find Turbines to be a better source of power as they are far more efficient in terms of generating power for what they need. It's recipe recalls for Processed Cyanite, in which you can get as a waste from a Big Reactor then processing it inside a Cyanite Reprocessor. Turbines require steam in order to function, which is essentially generated from another Big Reactor. While this still technically means that a Turbine requires yellorium to generate power, it's far more efficient at generating steam. Any Big Reactor can be converted into generating steam instead of power through a Cooling Port. Connect that port over to a turbine in order to start giving it a source of fuel. The Turbine should be used for mid to end-game bases as you'll need to be more efficient as your base uses up much more power.

Ender Quarry

A long time ago, Build Craft's quarry used to rule the world in terms of automatically mining for ores and resources. However, they are a magnitude of problems with the mod. Problems such as creating giant holes in the world that you may fall into, and the quarry stopping all of the sudden because of lava. However, Extra Utility's Ender Quarry addresses all of those issues into a lag-free environment. However, far more expensive than Buildcraft, is a far more flexible of automatic resource mining.

When the Ender Quarry is built, you will have a choice of designating the mining area of an Ender Quarry. You can choose to go through the tedious process of crafting stacks after stacks of Fences, and then laying them down or create a QED in order to create Ender Markers. With the Ender Markers, you designate the area with 4 corners and place the Ender Quarry onto one marker, right click it and then you can start mining with some power and a way to output items. There are also upgrades to the Ender Quarry, notably Mining Speed upgrades which can go up to Tier 3, Fortune upgrades which can go up to Tier 3, Silk Touch upgrade (which is recommended over Fortune upgrades as it uses much less power) and a World Hole upgrade to those wishing to create giant holes. Having a way to transport items wirelessly holds a huge advantage as you wouldn't want this machine near your base. I would suggest Ender Chests for the items and then Tesseracts for power handling. Tesseracts tends to be hard to obtain due to Shiny Ingots being rare, so do try to find alternatives if you don't want to go through the lengthy process of trying to create Shiny Ingots from Ferrous Ore with Cinnabar.

With the Ender Quarry established, as long as you have a constant flow of power you will never have to go back to mining a day in your world (well, for resources in that dimension of course). There will be a point in the game where you have so much resources stocked up in your AE system, you will have no idea what to do with it!

Creating Dimensions with RFTools

Another all in one mod would go for RFTools. Redstone Flux Tools incorporates the Redstone Flux energy mechanic of Thermal Foundation, and assists the user by providing a huge list of machines to use. Notably which is the ability to create dimensions. To be able to generate and keep up dimensions might consume a great amount of power depending on what you're trying to achieve. You can go for an entire flat world to build your second base in, all the way to every block being made out of Draconium ore. In terms of power generation, that would go from the least energy demanding, 15 rf per tick, all the way to the most demanding, 600,000 rf per tick. To do this, you would need a lot of Unknown Dimlets. Unknown Dimlets requires processing inside a Dimlet Researcher which allows you to find a huge variety of varying dimlets. Unfortunately, there's no way to get a specific type of dimlet, so rather you would have to rely on having a massive amount of unknown dimlets inside a storage, constantly being fed into the dimlet researcher. The best way to acquire dimlets is to setup multiple ender quarries in hopes of one of them digging into a naturally spawning chest with unknown dimlets inside. There are no other ways to get dimlets other than through villagers and naturally spawned chests.

There are different types of dimlets, however what most are interested in are Material type dimlets. Material type dimlets allows you to alter specific terrain modifiers of the dimension. For example, you could make every block inside a vanilla generation type world into an Iron Block. For maximum materials, you would use the Material Modifier and then the Flat Terrain Modifier. Inside a Dimlet Builder, place a Blank Dimension inside the bottom left slot and then place the Material Modifier of your choice behind the Flat Terrain Modifier. Register the dimlet and place it inside a Dimension Builder. Take note of the Dimension Maintenance RF per Tick cost.


That wraps up the guide. The rest of the quests are up to you to figure out and play through. What I covered so far are the necessities and requirements to make it through the story. Hope you had a wonderful time playing the adventure pack like I did! Watch for more of my Minecraft Modded Guides in the near future!

Minecraft | How To | Sandbox Adventure Games

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