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Miss Fortune AD Carry guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.


Miss Fortune the Bounty Hunter.

Miss Fortune is a pure AD carry.

PROS/CONS

pros

  • High DPS output.
  • AOE ulti based on AD.
  • A skill that reduces healing.

cons

  • No hard CC.
  • Squishy.
  • No escape.

Summoner spells

  • Barrier: Standard on an AD carry.
  • flash: You need flash even more on Miss Fortune as you have no escape but E.

Skills

  • Strut (passive): While not taking damages for more than 5 seconds, Miss fortune gains bonus movement speed from 25 to 70 over 5 seconds.

Permanent Bonus MS as long as you don't take damages. If you can hit'n'run this is great. Anyway improved mobility is always good in League of Legends.

  • Double Up (Q): Miss fortune fires a bullet at a targeted enemy dealing physical damages as follows: (20/35/50/65/80 +85% AD +35% AP). This ability bounce to a target behind the first dealing damages as follows : (40/70/100/130/160 +100% AD +50% AP).The bouncing range is 500. Both shots will apply on-hit effects. Range: 650 Cooldown: (7/6/5/4/3). Cost: (43/46/49/52/55 mana).

As you can see the second impact produces more damages. The goal of this skill is to fire at a primary target to deal more damages on the secondary target. The most common example is that you fire at the last creep of its wave to get the hero behind it. The overall range is pretty huge (650+500). It is said that the bullet will bounce behind the first target but “behind” can be at a location up to 90° from the primary target. It will never bounce back still. It's your primary skill and main source of DPS (from skills).
On-hit effect is an effect that comes from objects mostly. Example: if you own a frozen mallet your auto attack will apply a movement speed reduction on the target. A skill that apply on-hit effect will produce the same effect as it was an auto attack. If you fire Q while Impure Shote is active it will apply its effects.

  • Impure shots (W): Passive: Miss Fortune applies bonus magic damages on her auto attack as follows: (+6% AD). It can stack up to 5 times on the same target. Active: Miss Fortune gains bonus attack speed and Grievous Wounds for 2 seconds as follows: (20/30/40/50/60 bonus AS) Cooldown: 16. Cost: (30/35/40/45/50 mana).

So overall this skill is ok but it makes me think about how RIOT used to create its champions not so long ago. They typically put many AP components on ADC. I really don't know why. You will never develop Miss Fortune's AP on a competitive level. Miss fortune is a Pure AD carry but still she has an AP component for the most of her skills (3 out of 4). Even with all this potential AP a hybrid build isn't viable you will always build her as pure damage.
Grievous Wounds is really interesting. It's a healing reduction applied on target. As you active impure shots you will reduce the healing on the target by 50%! This is great on Dr.Mundo, Swain etc… The generic term “healing reduction” applies to several effects in the game. It will reduce the natural HP per 5 seconds regen everyone has, it will reduce incoming healing from any source such as Soraka's W for example. It will even reduce the healing received through spell vamp and lifesteal. The sole case it doesn't apply is when you “gain” instant health. Nasus gains instant (+300/450/600) health that stack with his max health when he activates his ulti. This can't be reduced. Also it is the same for an elixir of fortitude.

  • Make it Rain (E): Many bullets fall from the sky dealing magical damages per seconds for 2 seconds as follows: (22.5/36.25/50/63.75/77.5 +20% AP per half second) to a maximum of: (90/145/200/255/310 +80%AP). It applies a slow to anyone walking in or being in the area as follows: (25/35/45/55/65% Ms reduction) Range: 800. Cooldown: (14/13/12/11/10). Cost: 80 mana.

Again this one is even pure AP damages. In general it's how you spot your utility skill as an AD carry. That's what you will max last. The damage component isn't interesting, the slow is. You can use it as a life saver and try to run away but it's not a hard CC. Another useful move is to combine it with your ulti: E to slow then R. You can also try to use it to cut-off retreat from enemies but the range isn't that huge to do this well.

  • Bullet Time (R) (Ultimate): Miss fortune fires many bullets in a cone in front of her for 2 seconds dealing physical damages as follows: (50/75/125 +20% AP per wave). Miss fortune will cast a total of 8 waves of bullets during her ulti dealing maximum damages as follows :(400/600/1000 +280 bonus AD +160% AP). Each wave inflicts impure shots effect and damage but Grievous wounds.
    Range: 1400. Cooldown: (120/110/100) Cost 100 mana.

So miss fortune will channels for 2 seconds casting 8 instances of damage so she will do damages every quarter second. The range is huge and the AOE of the cone is great too. In a team fight you can really cast it from a safe position still hitting the whole enemy team. Great ulti overall. As every skill that requires a channel it can be interrupted.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

As I said you max Q first and E last. No really good reason to tweak this.

Masteries

On the offensive tree you pick AD related abilities. You can pick Frenzy as Infinity Edge is a must on Miss Fortune. Warlord and havoc are must have of course. Hybrid penetration is good on Miss Fortune as you have two skills that deal pure AP damages.

On the defensive tree Unyielding is quite good. It's close with Juggernaut so do as you want here.

Runes

The rune page is set as follows:

  • X9 flat AD (marks): Here you can also take Armor penetration marks or even hybrid penetration marks. I will have to do the math for the incoming season someday.
  • x9 flat armor (seals): Flat armor to reduce the damages from the enemy AD carry.
  • X9 MR per level (glyphs): I have a mix here but don't account for it.
  • X3 Flat AD (Quintessences): As Quints you can take flat AD, Arpen or even life steal or MS.

Build

As starting items: Doran's Blade (440) +1 Hp pot (35). Then you usually don't want to go back before you can afford a B.F blade (1550 gold). That's why bot is all about farming and last hitting. Luckily for you Miss Fortune is great at it. She has strong base damages and Q can even help you to last hit and deal damage at the enemy hero at the same time. On the next trip back you usually buy bloodthirster (3200). It's the safe build. You complete your Berzerker's Greaves (900). Your core will be: Berzerker's Greaves + Bloodthirster + Infinity edge (3800). Then you usually do a Last whisper (2300) to get rid of all these armor stackers and tanks. A more radical build is to skip Bloodthirster for a Statikk Shiv (2500) or a Black cleaver (3000). I like Statikk Shiv, with Miss Fortune passive it will proc often. But it's not a mainstream choice. If there is many CC in the enemy team you can consider Zephyr (2850) as it will grant you Tenacity. As a very defensive option a Guardian Angel (2750) is fine on most AD carry. It's is usually your final item.

Your support

As Miss Fortune channels her ulti anyone with a stun or a good CC/slow will do the job. Miss fortune works good with Lulu (critter) + boost damages. She works great with Tresh; combining both ultis is awesome. Nami does the same as Lulu. Taric, Leona Alistar are good to stun so you will do more DPS with your ulti. Soraka is ok too as she has great heals and she will reduce the magic resistance from the enemy.

General guidelines

As I said you need good cooperation with your support. With a higher ELO things will works naturally as everyone know how every hero works. On a lower level you may have to sets things through chat first. You don't want to waste your ulti so you have to tell to your carry when to act if he doesn't know. The farming is easy with Miss Fortune and she can stay safe most of the time zooming out intruders. She takes down tower at decent speed too. Your W won't add up to the damage dealt to the tower thus. Later on during team fights even if you can be really safe casting your ulti you may need to take some risks to get the most of it. If you are casting from maximal range enemies will just walk off you ulti in .5 second. with a max range of 1400 everything from 1400 to 1000 will be safe so get closer.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends


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