Lucian AD Carry guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.

Lucian the Purifier.

Lucian is a pure AD carry.



  • High mobility.
  • One on the bests passive for an AD.
  • Good itemization.
  • Very nice synergy with specific supports.


  • No CC.
  • Squishy.

Summoner spells

  • Barrier: Standard on an AD carry.
  • flash: Flash is good on everyone.


  • Lightslinger (passive): For every skill casted Lucian's next auto attack will strike twice if it's done within 6 seconds. The second hit will do 50% of Lucian's AD, applies on hit effects and can critically strike. If the target dies on first hit Lucian will automatically switch to the nearest target to fire his second shot. Creeps and neutrals take 100% of Lucian's AD on the second hit.

This passive is awesome, a good level in stutter stepping will skyrocket Lucian's DPS. The goal is obviously to apply the passive between two skills. Support like Nami or Lulu who applies bonus on hit from their skill will synergize very well with Lucian. The automatic shot on a second target will prioritize heroes and creeps with low HPs.

  • Piercing Light (Q): After a brief delay of 0.35 Lucian fires a beam in front oh him to the targeted enemy dealing physical damage on its path as follows: (80/110/140/170/200 +60/75/90/105+120% Bonus AD). The body of the primary target will be pierced allowing damage on further targets beside it, up to 1100 range. Minions take 75% of the damage.
    Range: 550 Cooldown: (9/8/7/6/5). Cost: (60/65/70/80/85 mana).

This skill is locking a target but dealing damage to anyone on its path. The total range is twice the range between you and your primary target. It means that you can hit a creep to aim for the hero beside it. The damage can be dodged during the 0.35 second casting time.

  • Ardent Blaze (W): Lucian fires an energy bolt that will explode at the impact or at the end of its path dealing magic damages as follows: (60/100/140/180/220 +90% AP +30% bonus AD). It also marks the enemies for 6 seconds. If Lucian deals damages to a marked unit with a skill or a auto attack, he gains 40 bonus movement speed for 2 seconds.
    Range: 1000. Cooldown: (14/13/12/11/10). Cost: 60 mana.

The buff doesn't stack but it can be refreshed over 6 seconds. The sole downside here is the magic damage output. This is a great skill to chase and it synergizes with your passive.

  • Relentless Pursuit (E): Lucians dashes and removes slowing effects. The cooldown is reseted if Lucian kills a hero during The Culling.
    Range:425. Cooldown: (18/16/14/12/10). Cost: (60/45/30/15/0 mana).

A simple dash with few additional effects. It serves well his overall purpose.

  • The Culling (R) (Ultimate): Lucian fires a full round of deadly bullets at targeted direction for 3 seconds, dealing physical damages per shot as follows: (40/50/60 +25% bonus AD +10% AP). The number of shot scales on his attack speed as follows: (7.5+ 7.5/9/10.5 X attack speed). The Culling deals quadruple damage to creeps. Lucian can't auto attack or use his other skills but Relentless assault while using the Culling. Lucian can interrupt his cast by reactivating this skill.
    Range: 1400. Cooldown: 100/75/50. Cost: 100 mana.

The tricky part with this is once you draw a direction you can't change it. On the other hand you can move freely while casting unlike Miss Fortune's ulti for example. You may adjust with E but you will not be able to auto attack or cast anything else. E will reset if you score a kill while the Culling is active. This skill can be interrupted by the enemy with crowd controls, stuns, but not with silence.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

I maximize Q first because of the physical damage output. Then W and E.


On the offensive tree you go for Frenzy Blade wave and spell wave. You will do a decent amount of crit as your passive process critical strikes.

On the defensive tree you take Juggernaut + Unyielding. Enchanted armor will help when you will be a Guardian Angel.


The rune page is set as follows:

  • X9 Flat AD (marks): Lucian as an AD component in his whole offensive kit.
  • x9 Flat armor (seals): For a better early against the bot lane.
  • X9 Flat magic resist (glyphs): It will help you later on during teamfights.
  • X3 Flat AD (Quintessences): You can also take lifesteal as quints or armor penetration.


As starting items: Doran's Blade +1 Hp pot. Then I'm looking for a B.F Sword (1550) on my first trip back. You will need 45 creeps. If you have to back earlier you can buy a Long Sword (360) and boots (325). If you play passively you can delay the time you will buy boots. If you play agressively buy them as soon as possible. You will trade at auto attack range most of the time and boots will help you to get in and out easier. After this I usually buy a phage (1325-360) and I complete Trinity Force first. Your core will be: Berzerker's Greaves (900) + trinity Force (3700) + Infinity Edge (3800). I dislike buying any life steal on my AD carries but you can replace the Infinity Edge with a Bloodthirster. The after core is usually a Last Whisper (2300). A luxury item is The Black Cleaver (3000) as it will synergize nicely with your passive. On ultra-late game I buy a Guardian Angel (2750).

Your support

Lulu's E Help,Pix! and Nami's E Tidecaller's Blessing are the best combination with Lucian. Other supports like Nunu enhancing your mobility even more and slowing the enemies will do a good job for you as well.

Laning Phase

As you start with Q don't try to harass too much with it. On the early game don't try to place a skill + an auto attack too much otherwise you will miss creeps. Farming is the most important. Before denying enemy's xp/gold make sure yourself you are not missing any last hit. There are 6 minions per wave and you need them all. In an ideal world you do your first back on wave 8 to buy your B.F sword. At level 6 you can start to be really aggressive as your ulti will be a great back up in difficult situation. With its special mechanism you will be able to run away and fire at the opposite side in the enemy's face. Otherwise you can also disengage from many things with your dash. I prefer using it to chase most of the time. If you scored a clean hit with Q once or twice you can chase down most ADC with a combination of skill and double AA.

General guidelines

Take a count on how many minions you are missing in every games and why. It's really important to improve your game as an AD carry.
Control and freeze the lane near your tower but out of its range. Too many players are just last hitting and they end up with waves being eaten by their own tower. You have to do more than that and regulate the wave flux to maintain it at the best position. It will include hitting way more than just last hitting.
A decent level in stutter stepping is the key to play an optimal Lucian. You will need to know every ranges for every skills too. Heroes with a good sustainable DPS are harder to play than burster.
Your ulti require a perfect prepositioning to be efficient. It will need some practice.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends

QR Code
QR Code lucian_ad_carry_guide (generated for current page)