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The following article is a walkthrough of the second part of the campaign of Watch Dogs for PC. Though there can be some randomized elements, much of it is instanced, but also dependent on the time it takes for the player to move from point to point. Usually this walkthrough will describe where and when the player should move, as the main character Aiden Pierce, the fictional hacker and vigilante.

Campaign – Act II - Planting a Bug

i.imgur.com_ygevh9o.jpg

Located in the Wards, lower part of the map. Inside the building a part of the Pizzeria. There are a pair of double, rusted doors that open into the graffiti covered club. Just push through them like you would with any normal door, as unconventional as they are in appearance. Alternatively you can enter from the other side of the building, where there are another set of double doors, except styled like for an unkempt bar. Graffiti above the doors names the bar the Unicorn.

Inside the club, beating to the drone of a DJ, there is an audio log alongside the bar of Iraq, the 6th one. Before initiating the mission, pick up a drink from the bar to give Aiden a focus boost.

  • 1.Get into position and contact Bedbug.

After literally placing a bug into the trashcan, the campaign marker will move to the three building complex a couple streets over. It’s more than far enough to justify hopping onto a motorcycle or driving over, as the distance is approximately 500m. There isn’t anything in the alley behind the building, aside from a hollow husk of a car, so you’re better off going into the street and commandeering a random passing car. Sometimes the street can be conspicuously empty of cars though, so you can keep moving past the alley into a small parking lot enclosed partly by a gate where there are a couple, unaccompanied cars parked. There are the remains of a brick building right beside it. The building complex is a restricted area, so park your car or motorcycle outside. The goal here is to keep close to Bedbug, as to not lose communication, so Aiden can eventually get what he wants from him.

The fencing surrounding the place is wire barbed, so you must find another way to get inside sans directly scaling the fence. There is a guard watching the gate directly, and a couple more very close by. Heading directly to the left, while facing the complex, there will be an already upraised forklift carrying a cube of sandstone bags that Aiden can climb up onto and hop the fence. The yard that Aiden drops into here is unpatrolled, and has an opening to the complex without a gate. Passing through that opening, Aiden will enter into the restricted space proper.

From this vantage point, you can see clearly that you need to enter into the brick building’s doorway, past those guards. There’s a shipping container just nearby that has an open door Aiden can cover behind, concealing himself from view. Be careful though, sometimes the guard at the front gate can turn around and briefly see Aiden, as the back of the shipping container is open as well.

There are a few cameras perched around. One is above the doorway Aiden needs to get through, another is by the long, trailer-like building across the space. There is little use in examining the guards, as there are no options to distract them, or detonate bombs. Covering behind the stack of metal bars, you can unlock the door from there.

If you do get caught during this part, you’ll have to eliminate all the guards in the yard, as the mission requirement changes to necessitate that Aiden must leave no witnesses alive. With the amount of cover scattered around the yard, from the metal bars to the shipping containers, you can make short work of the guards with some spare focus use. In fact, it is quite difficult to not get caught, as the guards have hardly any patrol pathing and move little. Two, sometimes three, are usually in direct view of the door. It is simplest just to dispatch the guards here.

Be careful of the petroleum tank though, by the cement stairs, as it can blow up in the crossfire and potentially kill, if not severely damage Aiden.

Once those guards are dead, the mission objective will return to normal, to get into position and contact Bedbug.

Inside the door is just a small cement room. Aiden will call Bedbug here and the game will shift to camera view, to observe Bedbug. Just like before, you will have to command Bedbug where to go, so that he can pass by undetected. Presumably, Bedbug doesn’t have the clearance to be in this level.

There is a guard patrolling this narrow hall. He will continually along it a short ways, and pass into an alcove to Bedbug’s right. When he does, command him to cover further up the hall. There is a hackable camera, and device to get a one time craft hack item, that will then put you into perspective of another camera up ahead. Quickly hack into the camera at the end of the hall, and have Bedbug move behind the double stack of papers, so that he is no longer in view of that previous guard.

There is a laptop equipped with a camera by the wall. Hack into that, then look inside the doorway to hack into another camera. Here, the walls are broken, exposing wood, and a single guard is patrolling. Move bedbug behind the table, past this guard’s patrol route. Another guard is in the adjacent room, but Bedbug’s destination is just past that. This guard isn’t moving though, so you’ll have to distract him with the phone to the guard’s right. Hack into the camera so that you can see it, which is against the wall, facing the guard’s back. Quickly move Bedbug through once the guard is distracted, and once he moves back to his post, the way is clear for Bedbug to move on. Return to the previous camera, so you can look into that doorway.

There is some cover here for Bedbug, as there is a guard into the room down the hall. Be careful that he does not see him. Move Bedbug along the cover, and then to the turning hall that is covered in dark. You might need to use the phone in the guard’s room to distract him. There aren’t any cameras directly overlooking Bedbug, so hack into the cameras where the guard is. There are more significant blindspots here, and without intervention, the guard will see Bedbug. There are some shutters, so hack those to close them. The guard’s attention will go to them. Just hack into the camera that’s looking into the guard’s room, distract the guard right then with the phone resting on the desk, and then move Bedbug through the room and into the darkened hall past the guard’s back.

Move Bedbug close enough to the locked door, then hack into Bedbug’s camera and unlock the couple doors for him. There will be a server room with an intrude style puzzle, with two sectors to complete. The first one progresses from the right, to down. The second one progresses upwards, leading the lines from the outside towards the up. Once done, you can unlock the door for Bedbug.

  • 2. Escape the Viceroys.

Sadly, it’s nearly all for naught, as Bedbug gets captured too soon for Aiden to hack into the servers beyond 24%. Now Aiden has to escape the Viceroys. You have a few options here, as the Viceroys do not immediately know where Aiden is. They don’t have the place surrounded, but they are scattered in the surrounding streets, so quickly make your way through, no matter what option you choose.

You can speed away on the motorcycle, or the parked car right in the yard you start out in, and take the chasing cars one by one with the streetlights or steampipes – which will rack up vehicle takedowns quickly – or you can attack them head on, shooting into their cars with sniper rifles or shotguns. Likely speeding away, while trapping them in hackable hazards, is the safer route.

If you want to get the motorcycle, sprint through the street, leaning to the right to keep away from the patrolling cars. Shielded on one side by a building, there are a couple parked motorcycles. Even if you get there as quick as you can, you’re liable to be caught by them anyway as you’re riding out, so even mobile on a motorcycle or car, you will still have to deal with the driving viceroys.

If you’re not confident in your ability to speed and maneuver on your motorcycle, and NOT get thrown from it, you are better off getting into a car, or attacking them on head on. On top of damaging Aiden, if he gets thrown from his motorcycle, you risk getting caught out in the open between at least a couple cars that can easily gun Aiden down if you are on sufficient difficulty.

Escape is less than feasible while driving, as these thugs aggressively keep on your tail and have a greater acceleration than cop cruisers.

If you do decide to fight them on foot, try to take them out one by one with a stealthier approach with a silenced pistol. This’ll be one of the more difficult encounters as of yet in the game. When you’re surrounded by cars, and huddled behind some cover, a single frag grenade can flush you out and lethally expose Aiden to gunfire. Try leaving the yard Aiden starts out in towards the left, and sprint on foot through the buildings, even into a small park with trees to hide behind, while keeping away from the streets as much as possible. Unlike the majority of chases in this game, it is manageable to stealthily pick off some of the viceroys while getting away on foot. Usually, being on foot has been to Aiden’s detriment because of the ctOS scans, or just how the detection system works once you have been found, as gaining distance as quickly as possible was the preliminary factor in escaping.

Strategically moving on foot will help Aiden get away from the main body of pursuers, and while they will try to keep close to where Aiden approximately is – even if they never see him, they will inexplicably behave like this – you can sweep away from the cluster of them. It might be possible, from there, to completely escape them on foot, but it’s unlikely, as they will trail after Aiden’s moving location. Hop into whatever car you can find, preferably something parked, and speed away. Quickly they will give up, so long as they hadn’t detected Aiden.

Campaign, Act II - Way off the Grid

  • Start Location: The island hideout, fast travel accessible.

After a string of phone calls, from Clara, Bedbug, to Damien, talking about the small amount of data taken from the servers, you can start the next mission by accessing the hideout’s secret entrance. The data Aiden stole is encrypted so well that is beyond Clara’s skill to unencrypt, so Aiden must find the software engineer who made the encryption to begin with. Since he’s been off the grid for a long time, you’ll have to find him.

  • 1. Reach the location of Kenney’s last signal.

The mission marker paths all the way back into the Wards again, a whopping 1,500m away. Fortunately the hideout has vehicles stashed sporadically across the island, and there is almost always one right beside the bunker’s entrance and exit. When you arrive, the area will be restricted, as someone else is looking for Kenney. Turns out they’re fixers. Sneak into the place by the side entrance, if you approached the restricted area by the blue map guideline. You can scope out the area with some of the cameras. A few guards are patrolling outside, spread out, while there are a few more inside, talking about how this place has been abandoned for months.

Use whatever style you prefer to take these guys out. It would help to eliminate those outside with stealth, as to not alert the ones inside. Dash from cover to cover, as there is ample of it here, from wood piles to derelict cars. The building has garage door-like openings, so be careful when dashing across in view of those, as the guards inside can potentially see Aiden during that. Though it is typically hazardous to take more than a few bullets, give or take your gameplay’s set difficulty, these fixers are nothing formidable and you should be able to make quick work of them.

  • 2. Start the data upload.

Once they are dealt with, you’ll have to approach the computer inside, an ancient thing from the nineties.

  • 3. Defend the area until the download is done.

It’ll take some time for Clara to hack in, and there are more fixers converging on the location. Right after Aiden is done with the computer, hide behind some cover to avoid any bullets, as the fixers will likely see you before you see them if Aiden is standing out in the open. There are some hackable hazards around, to the upper right on the wall specifically, that you can trigger to put a dent on their forces, along with grenades on their person. Cameras will help you get a look at the guards to see what fixers you can hack, but be mindful of any frag grenades they toss, noticeable by the telltale sound and flashing red light of the arching grenade. Just hop behind another cover, and hack into a camera again provided Aiden isn’t exposed by some angle to a fixer’s gunfire. There is a higher tendency for that to happen with any fixers that are on a higher elevation, such as on the railings to the right and left of the room against the walls. The bulk of their forces will have to be taken down the conventional way. Since Aiden is under constant, semi-heavy fire, takedowns are hardly an option here.

At the back of the room, where the fixers tend to gather around, there is a petroleum tank that can be exploded just by shooting at it with a weapon with a sufficiently strong enough kick.

  • 4. Wipe the hard drive.

With the download done, and the fixers finished, Aiden will need to wipe the hard drive.

  • 5. Chase down and eliminate the fixers.

But some fixers got away, with a lead on Kenney. Dash out of the building and get to the closest vehicle you can. It does not matter what kind it is, just so long as you get inside one as fast as possible. You lose a tremendous amount of distance between you and the fixer the longer you take, as is the case with anyone in a vehicle while Aiden is on foot. Really the only thing you would not want to take would be a delivery truck, as those drive worse than boats and are sluggish. If you are not on your toes, the “target is escaping” red warning will show with a timer of 20 seconds.

If you end up failing during this portion, the game will resume the mission when Aiden needs to wipe the hard drive. This gives you a period of time to select a vehicle more to your choosing, and reverse it towards the building. When Aiden is done with the hard drive, at that point, you can make quickly sprint into the vehicle and catch up to the fixers.

Speed after them on the highway, while hurrying past ongoing ctOS scans that have detected the chase through ongoing traffic. Since the fixers are in a gigantic fire truck, they’ll be plowing readily through anything that gets in their way, which when the lane narrows, will be the majority of the cars. It’ll be easier for you to catch up with them, with little in your way.

Unfortunately, it’s unlikely you’re not going to get snipped by the ctOS scans if you’re not right on the fire truck’s tail, and then police will hassle you as you tail the fixers. Ignore them as best as you can, and avoid the cruisers forcing you off the intended course, as that will make it all the harder to catch the fixers. These cops are tenacious whenever the street narrows, and can block up the street by just a few patrol cars.

There are some steam pipes along the way. Activate them on the fire truck and that should take out their vehicle. Though the fixers will get out, you will have to contend with heavy gunfire from the police. Your only recourse is to squeeze behind some cover and take out the fixers, hastily escape, or just not get caught by the ctOS scans to begin with. Without a police presence, this section of the mission is much more feasible.

It is strange though that the police can’t track the high speed chase beyond the ctOS scans, as the fire truck of the fixer’s tends to leave a dozens of crashed vehicles in its wake.

Take down the vehicle, defeat the two fixer’s inside, and you’ll be rewarded with 1,000 in experience points and Ray Kenney’s location.

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