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Lalafell

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The Lalafellian folk are small, diminutive and rotund but that didn’t stop them from founding a massive city in an inhospitable land such as Ul’dah’s nor did it stop them from great trade and agricultural roots from the southern islands that they originally hailed from before arriving in Eorzea. The Lalafell were once a simple agricultural people who lived off the land until burgeoning maritime trading took off to the point that they began to migrate to Eorzea. They came after the Hyur and Roegadyn both, but they are still one among the top known races in all of Eorzea, stretching from shore to shore with the little folk and their pointed ears and childish countenance. Few races seem able to tell the true age of a Lalafell due to their childlike looks but it seems no difficult thing for a Lalafell to easily and accurately do so.

The Lalafell are deceptively nimble for their size and shape. When they came over on the trading boats they quickly asserted themselves as farmers and owners of various businesses which quickly boomed with profit and expanded to grow ever wealthier and more profitable. And though the Lalafell are wont to prefer blood relations to outsiders, they have been known to get along with other races incredibly well in more than just a business sense, but in a community and relationship sense as well. The only real bane of the Lalafells is that they are against the colder reaches and thus the mountains and colder climates such as Coerthas see less Lalafell peoples than any other area in Eorzea.

The Plainsfolk Clan are particularly friendly. They settled quickly in La Noscea with its fertile flat grounds that are easily cultivated and set up a booming agricultural trade there. Though they often are farmers or owners of farms it is not uncommon to see Plainsfolk Clan Lalafells in positions of power or prestige, they are well known for a relaxed and carefree demeanor which is quite the opposite of their Dunesfolk Clan cousins. Owing to their great skill at cultivating the land, they are also home in Gridania especially amongst the Botanist Guild where the Guild Master is a Plainsfolk Lalafell herself.

The Dunesfolk Clan are quite a bit different than the Plainsfolk in more than just coloration and unique eyes. They are not naturally greedy but they have a great mind to put ideas into action that other races and people seem to have difficulty doing. If a good idea is placed before a Dunesfolk they can see that idea to fruition as easily as breathing, and by doing so figure out the best ways in which they can prosper either through honor or wealth. It is this mindset that allowed them to establish the city of Ul’dah. A merchant race through and through Ul’dah became the jewel of the desert under the Dunesfolk’s tutelage and watchful eye. The Dunesfolk Clan are famous for their near obsession with commerce, not precisely the wealth or power it brings, but the raw trading and bartering for goods and finding new and inventive ways to trade and engage with one another. They are naturally crafty and as such often scheme behind one another while pretending to be nothing than the children they appear to be.

The Dunesfolk are also the only of the two Clans that have made a city, and a thriving one at that where they are the rulers. Whereas the Elezen created both Ishgard and Gridania, it is currently unknown if the ruler of Ishgard is Elezen or not, and it is currently known that the ruler of Gridania is not Elezen nor Hyur but instead Padjaal. As such they are one of the few races (the Dunesfolk) who founded, manage, maintain and rule their city. The current ruler of Ul’dah is Nanamo Ul Namo whose name slightly detours from standard convention owing to her royal lineage. Below you’ll find an image of the Sultana, though she is said to be the ruler, it is the Montarists, a small cadre of the wealthiest people in all of Ul’dah, that are said to truly pull the strings of Ul’dah and govern it. More of this will be explained in the City States section under Final Fantasy XIV City States – Ul’dah.


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Naming Conventions

The Plainsfolk and Dunesfolk both are ruled primarily by rhythm, repetition, rhyming and some alliteration as well. Syllable count plays the most important role of all but there are four unique sets of rules that are rarely – if ever deviated from and they are the most important ones at that. These rules allow anybody to look at or hear the name and discern a Lalafell’s clan and gender with little else to go on. The Lalafellin clans only possessed five distinctive vowels before coming to Eorzea and they hold true to that origin in their names, the vowels they possessed were: a, e, i, o, u. Their pronunciations of those vowels was specific as well:

Plainsfolk


  • A (“ah” as in ant)
  • E (“eh” as in wet)
  • I (“ee” as in treat)
  • O (“oh” as in home)
  • U (“ooh” as in lewd)

Surnames are not traditional in the sense that they are a familial name passed down from mother to daughter or father to son like most races and cultures. Instead surnames are nothing more than surname in placement with each Lalafell having their own forename and surname to themselves.

Female

The phoneme pattern used is ABB – AB, referring to their first name as ABB and their last name as AB. The A and B phonemes are always a single syllable and mostly just a single consonant paired with a single vowel or a single vowel all by its lonesome. Below will be some names of the NPCs that help to illustrate this point.


  • Mimomo Mimo (Mi is Phoneme A and Mo is Phoneme B)
  • Tokiki Toki (To is Phoneme A and Ki is Phoneme B)
  • Ulala Ula (U is Phoneme A and La is Phoneme B)
  • Honmeme Honme (Hon is Phoneme A and Me is Phoneme B)


As we can see from the above, the phonemes fit the rules easily and for making a name for a Lalafell Plainsfolk Female the process would be particularly easy. Simply find a vowel and consonant pairing that you like or that you might prefer to have and then separate them into two pairings such as Re and Lu, designate one to be phoneme A and one to be phoneme B and then pair them up appropriately such that phoneme is at the start of both the first name and the last name and that phoneme b is repeated twice in the forename but only once in the surname. Doing so would give us “Relulu Relu” or “Lurere Lure” depending on which was phoneme A or phoneme B.

Male

The phoneme pattern used is AB – CB instead for males of the Plainsfolk. The A and C phonemes do not have to rhyme, but can. As with the females the A, B, and C phonemes are generally limited to one or two syllables and no more. Plainsfolk males tend to use their whole name in everyday speech – instead of separating it into just their first name like many do. This is a common racial and cultural “faux pas” in the sense that a person named Zorido Manarido would be often called Zorido by other races without the realization that they had just offhandedly insulted the Lalafell by not using his full proper name. Because to other races that last name is a formality, it tells their lineage but it is not them ,when in reality for Plainsfolk Lalafell, their last name is just as important as their first name and they both are equally used as they should be, as their full name is Zorido Manarido or even Ajido Marujido.


  • Zorido Manarido (Zo is phoneme A, Rido is phoneme B and Mana is phoneme C)
  • Kopel Yorpel (Ko is phoneme A, Pel is phoneme B and Yor is phoneme C)
  • Ajido Marujido (A is phoneme A, Jido is phoneme B and Maru is Phoneme C)
  • Alka Zolka (Al is phoneme A, Ka is phoneme B and Zol is phoneme C)


As we can see, Plainsfolk Lalafell males are quite a bit more complex than Females and it gives them a more unique looking name due to the complexity. For Plainsfolk Lalafell males, creating a name requires creating three separate, but less used fractions of a name, due to the way they’re made we don’t need to try to make anything in particular that rhymes, just make any three sets of syllables. So we’ll go with Waru for phoneme A, and since Pa is a nice short but interesting sound we’ll go with that for phoneme B, knowing it’ll be repeated twice and then for the last name we’ll go with Tempi for phoneme C. This gives us the name Warupa Tempipa which looks quite interesting if I do say so myself, all while satisfying the stringent rules of the Lalafells. With this knowledge it is quite easy to make a very Lalafellin name without even trying!

Dunesfolk

The Dunesfolk follow similar rules as the Plainsfolk with a few differences, such as the differentiation of names that have rhyming A phonemes and C phonemes and those that do not, whereas the Plainsfolk had relatively simple rules dictating their use the Dunesfolk make things a bit more complex.

Female

The phoneme pattern for Dunesfolk Lalafell females is AAB – AB, similar to the Plainsfolk pattern of ABB – AB but with an extra use of the A phoneme in substitute of the B phoneme. Instead of some leeway in the female Plainsfolk names however there is stricter rules pertaining to the A and B phonemes which both must be one syllable only with the A phoneme always repeated in the forename, which can confuse some and make it seem like it’s a single A phoneme that is twice as long, like Koko being a singular A phoneme like in the Plainsfolk when in fact it is two A phonemes of Ko repeated. And as with the Plainsfolk, syllables are mostly just a single consonant paired with a single vowel and in some cases a single vowel on its own. Members of the Ul’dah and Sil’dih royal families bear the name sof their respective sultanates as a middle name, such as the current Sultana, Nanamo Ul Namo and the past royalty of Lalawefu Sil Tatawfu. Let’s look at some NPC name examples to get our bearings:


  • Jajano Jano (Ja is phoneme A, and No is phoneme B)
  • Kokobi Kobi (Ko is phoneme A, and Bi is phoneme B – I realize that looks off, trust me it’s right!)
  • Yayamo Yamo (Ya is phoneme A, and Mo is phoneme B)
  • Chuchumu Chumu (Chu is phoneme A, and Mu is phoneme B)


Now that we got the examples out of the way let’s try out hand at making a fresh name for a new adventuring Dunesfolk Clan Lalafell. For phenome A we’ll choose something simple like Mos, which bends the rules but does not break them as it’s still a single syllable. Then for B phoneme we’ll go with a more feminine We. Pairing them up we get Mosmoswe – Moswe which sounds like a truly awful name at that. Sometimes the names are really hit or miss until they’re fully expressed and tried out, but that’s just how things happen I suppose. Now let’s move onto the Dunesfolk Clan males.

Males

The phoneme pattern for males is a more complex AAB – CCB, with the A and C phonemes being a single syllable and the B phoneme being two syllables. The A and C phonemes can rhyme but don’t have to and as with the rest of the Lalafell rules this last one runs across all clans and genders, and that is that syllables are most often paired with a single consonant and single vowel or a vowel all by itself.


  • Jajariku Nanariku (Ja is phoneme A, Riku is phoneme B, and Na is phoneme C, you’ll also notice that Ja and Na rhyme)
  • Momomena Lolomena (Mo is phoneme A, Mena is phoneme B, and Lo is phoneme C, like the above Mo and Lo rhyme as well)
  • Nunulupa Tatalupa (Nu is phoneme A, Lupa is phoneme B, and Ta is phoneme C, note that Nu and Ta do not rhyme here)
  • Fafajoni Kukujoni (Fa is phoneme A, Joni is phoneme B, and Ku is phoneme C, once again there is no rhyming between Fa and Ku)


As we can see the male version of the Dunesfolk Clan is quite a bit more complex with not only an additional rule to follow but an entirely – well perhaps additionally complex – naming scheme. Like with all the other names we’ll try to make one ourselves to illustrate the process. In this we’ll go with a masculine Ar for phoneme A and Jido for the phoneme B with a more exotic Xen for phoneme C. This results in the name “Ararjido – Xenxenjido” which once again, looks just awful. I truly am terrible at making Dunesfolk names, this is clearly a sign.

Comparison Between Lalafell and Taru

Here we’ll show a quick side by side comparison of the Lalafell in Final Fantasy XIV: A Realm Reborn and compare it to their cousins the Tarutaru of which the race was based upon from Final Fantasy XI. Below I’ve taken two pictures of the races, albeit the Tarutaru came out much better as it was surprisingly hard to find a good or even decent picture of a Lalafell Monk in Final Fantasy XIV. Either way, both images showcase the race in the same Job’s Artifact Armor to give as close as look as possible to the other but we can already see huge differences, namely the ears, body shape and the darkness of the nose that honestly resembles the triangular nose cut out from a jack o’ lantern.

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Attribute Table Per Job

Below we’ll go into detail as much as possible into the 50 attributes of the Lalafell, both Dunesfolk and Plainsfolk in various Jobs to showcase the sort of stat differences you may prefer. Some people may not find much difference in 6 VIT or STR and in truth, in the grand scheme of things 6 STR may not be much, but it’s a difference and to many people having the most is all that truly matters. Unfortunately due to lack of data I haven’t the MP data for the classes nor the stats for Summoner, Scholar or Arcanist, if I can manage to find this data or persuade some people to help me find it out I will come back and update this table to represent the new data.

  • Update: I managed to get the data for Scholar, Arcanist and Summoner and added them to the table below, I will be going to each race page and updating the information in order to assure it is accurately updated. I still haven’t managed to figure out the MP for some of the races, so until a later time those will remain blank.
Plainsfolk Lalafell Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50
Base Attributes Gladiator Paladin Marauder Warrior Lancer Dragoon Pugilist Monk Archer Bard Conjurer White Mage Thaumaturge Black Mage Arcanist Summoner Scholar
HP 2,015 2,475 2,100 2,560 1,841 2,071 1,596 1,841 1,511 1,756 1,511 1,756 1,511 1,756 1,511 1,756 1,756
MP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
STR 189 200 200 210 222 242 212 232 169 179 99 109 78 88 169 179 179
DEX 183 193 183 193 193 204 204 214 226 246 204 214 193 204 193 204 204
VIT 212 232 212 232 200 210 189 200 189 200 189 200 189 200 189 200 200
INT 102 122 61 81 81 91 91 102 162 172 203 213 225 245 225 245 225
MND 191 202 101 111 121 131 171 181 151 161 224 244 141 151 151 161 232
PTY 162 172 81 91 142 152 122 132 162 172 223 243 233 243 203 213 243
Dunesfolk Lalafell Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50
Base Attributes Gladiator Paladin Marauder Warrior Lancer Dragoon Pugilist Monk Archer Bard Conjurer White Mage Thaumaturge Black Mage Arcanist Summoner Scholar
HP 2,000 2,460 2,085 2,545 1,826 2,056 1,582 1,826 1,497 1,741 1,497 1,741 1,511 1,741 1,497 1,741 1,741
MP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
STR 188 199 199 209 221 241 211 231 168 178 98 108 77 87 178 188 178
DEX 181 191 181 191 191 202 202 212 224 244 202 212 191 202 191 202 202
VIT 211 231 211 231 199 209 188 199 188 199 188 199 188 199 188 199 199
INT 102 122 61 81 81 91 91 102 162 172 203 213 225 245 225 245 225
MND 193 204 103 113 123 133 173 183 153 163 226 246 143 153 153 163 234
PTY 164 174 83 93 144 154 124 134 164 174 225 245 235 245 205 215 245


From the table above we can see that the Dunesfolk are more magically inclined and less melee and tank oriented with less VIT, STR, and DEX than their Plainsfolk brothers and sisters. Though the difference is quite minimal at that, enough that the difference should be hardly perceptible with only two more PTY between a 50 Black Mage of the Plainsfolk Clan in favor of the 50 Black Mage from the Dunesfolk clan. Which amounts to about 16 MP total, which again, is hardly much at all, unless that 16 MP happens to be the difference between being able to cast another Fire in the rotation or not, then that will make much more difference than even a handful of INT would.

Best and Worst Jobs

Based on the stats the race has naturally we’ll list the best and worst Jobs for Lalafell, for those that don’t want to go through the issues of sorting through everything themselves, I’ll make it simple by listing the best job and the worst job based on the stats for a given clan, to help along with the decision without having to compare every table for every race.

Plainsfolk Jobs

  • Best Job: Bard
    • Reasoning: Second highest DEX of all races, and moderate MP from PTY allow a Plainsfolk Lalafell BRD to be their best possible class as DEX is their highest stat, sitting at 5 above the averaged 17 base stats.


  • Worst Job: Paladin or Warrior
    • Reasoning: Second lowest VIT and STR in the game of all races, their DEX wouldn’t help them to reach much higher Parry or Shield Blocking and so is largely useless. This results in a relatively low HP and lower enmity gain through damage and lower amount of mitigation through Shield Blocking and Parrying. It’s not terrible, even though they are among the worst of all races, as the differences are relatively mild even versus the strongest PLD and WAR contenders of Sea Wolf and Highlander.

Dunesfolk Jobs

  • Best Job: White Mage or Scholar
    • Reasoning: With the second highest MND and the absolute highest MP through PTY, Dunesfolk are essentially tied for best healer with Keeper of the Moon who have reversed stats (6 MND and 5 PTY). Some could argue that the more MND is a bigger benefit and that is something I would agree upon considering how little 8 MP would really sway the course of battle. Regardless though, the Dunesfolk have a dab hand at healing and despite their founding nation of Ul’dah being the home to the Thaumaturge Guild, they are ironically better suited at healing than hurting.
  • Worst Job: Paladin or Warrior or Monk or Dragoon
    • Reasoning: With the overall lowest STR and VIT, Dunesfolk get the short end of the stick when it comes to melee and tanks. Doubly so with tanks as they have both the lowest STR in the game AND the lowest VIT both at 0 above delta. This is why they have 4 Jobs listed instead of just one or two like most racial clans. The only reason PLD and WAR are first is because they count on both VIT and STR to operate, while DRG and MNK use VIT to help stay alive but they don't require it the way a tank does, but they're also there because having the lowest STR in the game is a great hindrance to their capacity to operate in the parameters that they were designed for, ie; dealing the most damage possible.

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