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Elezen

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The Elezen predate all other races on Eorzea by several hundreds of years or more (lore and documentation is lacking to prove further but it is suggested). They possess long slender builds with a wiry strength that many MMOs seem to forget to apply to the Elfish races of their games. They once claimed sole dominion over Eorzea but for reasons unknown never established a city or city state of any sort until long after they were pushed towards the Black Shroud and the great forests therein. Because of their sole dominion over Eorzea they were naturally offended with the Hyurs migrated to Eorzea and the result sparked bitter conflict between the two races. However, at the founding of Gridania they learned to work together to cooperate and become better, this resulted in the formation / foundation of Gridania which is represented by two snakes coiling along a staff which is meant to represent the Elezen and Hyur working together in a common cause to create something better than either could create alone.

Elezen History

Long ago the Elezen were the sole race on Eorzea and as such they were a nomadic people that wandered across Eorzeas beauty far and wide. Without any other races to be seen they thought themselves given Eorzea through divine providence and that the whole of Eorzea was their birthright, a give of the Twelve gods themselves. This belief however caused them to instill upon themselves a heightened sense of honor that was easily bruised and more easily offended, sparking great conflict with the first settlers of Eorzea, the Hyur came over from whence they came. Because of their honor and how they held Eorzea to be theirs the Elezen naturally believed the Hyur to be an invasion force rather than settlers coming to a new land. They fought and fought bitterly for many long years, which is not dissimilar to how the Elvaan and Hume of Final Fantasy XI fought, only once the bitter warring stopped did they eventually come to terms.

For reasons unknown the Elezen could not hold the Hyur back, no real information is given on this and they are unknown as to exactly why or how the Hyur were able to combat the Elezen but it’s believed that due to the Elezen’s nomadic nature they did not truly have much in the way of marshaled forces stationed at key locations to fight off the Hyur who quickly were able to dig into their new homes and launch campaign after campaign to defend themselves. Eventually the Elezen and the Hyur’s fighting cooled to the point of a neutrality between the two races with the Elezen splitting off into two major areas in Eorzea.

Firstly to the north in Coerthas where they founded The Holy See of Ishgard, the members of which are almost universally Elezen (though the game never seems to explain why). The Ishgardians barred their gates some time ago to adventurers and the city states of Eorzea as they are a papal state run by their holy leader and currently engaged in a holy war with the Dragons. Ishgardians are the closest thing that resembles the Elvaan of Final Fantasy XI with their castles, noble castes and regal bearing they strike a familiar chord with Sandoria of Final Fantasy XI and the Elvaan that founded that country. Unfortunately Ishgard is not a city that currently is capable of being explored and (even more unfortunately) is not associated with any race to be able to start in even.

With half of the Elezen going to form Ishgard in Coerthas, many more went to the Black Shroud, a deep tangled heart of woods where the elementals rule and the Greenwrath is as deadly – if not more so – than any other creature therein. The Greenwrath is like a magical vengeance of the forest. When the forest and its elementals are agitated or enraged they lash out, the Greenwrath looks like sparkling green energy that completely dematerializes any person or thing that the elementals appear to be enraged with. Look to the images below taken from 1.0 to illustrate the effects of the Greenwrath on an innocent soldier of Gridania during a time of high strife with the Garleans laying siege to the Black Shroud.

The Greenwrath

The first image is that of the beginning effects, we can see the sparkling green energy as it slowly consumes him and begins breaking him down into the basic components all beings of Eorzea are made up of – aether.


Next we see it growing worse as it approaches a critical mass and begins to break down his entire body, soon nothing will be left of the poor fellow who just happened to be in the wrong place at the wrong time.


Finally we can see that his body is all but dematerialized, broken down into the basic components of aether without any physical trace left, even his weapon and all the gear on him is being converted (not too dissimilar from material conversion).


And all of this was caused from the enraged elementals who govern over the Twelveswood at which Gridania and The Black Shroud sit at its heart. The Gridanians are allowed to be there by the will of the Elementals who look like featureless sprites that change color based on their mood. Originally all Elementals – such as Water Elementals, Wind Elementals, Fire Elementals, etc. were of this same model which was rather confusing as to why it would be even remotely a good idea to kill those things. But this was changed in ARR to the Elementals being more like Elements rather than a higher class of being like the Elementals in Gridania’s story and those that create the Greenwrath.


The Founding of Gridania

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Through the years the Elezen lived beneath the Twelveswood, fearful of the Ixali above that called the woods home and of the Greenwrath that took any who dwelled within seemingly at random. The Ixali stirred the Greenwrath and more often than not the Elezen were seized by it and so they began to entreat with the Elementals. Eventually a race known as the Padjaal came into the picture, but how they came to the aid of the Elezen is never explained or where they come from, only that some of the Elezen began being able to speak and hear the forest and the Elementals and the Padjaal came after. Their role was to quiet the Elementals, to soothe their hurt and anger and in return the Elementals allowed the Elezen to live within their woods and the Elementals aided the Elezen in pushing out the Ixali from their native home.

But Gridania was not founded only by the Elezen, it was in cooperation with the Hyur that Gridania came to be and thus it was represented on Gridania’s flag and banner, the Twin Adder represents this spirit of cooperation and brotherhood between the Hyur and Elezen who used to war and fight so much. But the Duskwight Elezen still shunned the light and their bretheren, and so they are rarely found anywhere but underground and the entrances to their homes are forbidden and hidden to the world. This helps to explain why they are rarely if ever seen and usually not within the borders of a city at that as they tend to shun the social norms most places uphold and as a result they are less often seen in places where people normally gather, preferring solitude to the community offered by Sanctuaries and Cities.

Elezen Naming Conventions

It was once long ago that the Elezen came to Eorzea from the bitter cold of the north, where some still stay to this date in the lesser northern reaches of Coerthas, with the founding of the Ishgardian Holy See. Due to the bad blood between the two Clans the names that they had once shared between themselves began to be claimed by one side or another so that both ended up having slightly different spellings and differences amongst them, though their phonetic rules stayed the same despite their differences though a Wildwood and a Duskwight would never have the same last name. The spelling and phonetic rules are similar to French (just like in Final Fantasy XI) and while there don’t appear to be several rules there are some which guide the general hand of how NPCs and characters are named and if you are seeking to be as genuine and authentic as possible these rules are going to be good to follow.

Females

Female names tend to end in extended vowels or “ne,” “ette,” or “elle” and are generally shorter than the male names. Some examples are: Berenice (An example of an Outlier, no Female Elezen is named like her)


Etoinelle Pimelle
Abelie Alixie
Mother Miounne Tivionne

You’ll find nearly no Elezen Females without names like the above in some shape or form, with the few exceptions like Berenice most of the Elezen Females follow the same rules. These guidelines are loose and help us players to make a character we like with a unique name we also feel suits us without overburdening us with rules that make it hard for us to create as we see fit.

Males

The names of males are considerably longer and generally have a more French sound to them with words endings like “loix,” (pronounced ‘lo-ah’) “aux,” (pronounced ‘oh’) or end in a silent “t” such as “mont,” (pronounced ‘moan’) or “geant” (pronounced ‘john’). Some examples below follow the similarities:

Raitmeaux Mourechaux Nogeloix Padilloux


Vairemont Carrilaut Aurifort Bertennant
As you can seem the male names are decided more complex looking but also have a more foreign and regal feel to them, thanks to the silent letters and the rarely used letters that litter their surnames. Many people will notice the Elezen names sometimes seem to have a Hyur name with the more regal sounding Elezen Suffix such as found below:
Louis vs Louisoix Eugene vs Eugenaire Arthur vs Arthurioux
Gwen vs Gwenolie Hilda vs Hildie


There is no true information given to this reasoning aside from some speculation that the Hyur and Elezen have some long- distant common blood relation but that makes little to no sense in a cultural way as the Elezen and Hyur are completely different with regards to their cultures and that cultures mature over time and in doing so they become much different and depart from what they were even ten years ago. Hundreds of years if not thousands upon thousands would have separated whatever common ancestor the two had and there is little to no possible reasoning that the two would have maintained a handful of name similarities because of a few common blood relations from thousands of years ago.

Much more likely is that the two during the founding of Gridania began to meld a bit and the cultures of the two races began to mix slightly. The Hyur taking part of the Elezen names leaving off the regal suffixes that would have likely felt like plagiarism, while the Elezen took names similar to the Hyur and in what may have been an attempt to honor those Hyur added the regal suffixes that are unique to the Elezen. In this way the two races became closer and more friendly, and as races and peoples are like to do, their cultures bled a little into each other until new cultures formed entirely in the present day that we see with very little – if any – real difference between the various city states and the races that dwell within. Gone are the days of isolationism and the insular nature of a city like in Final Fantasy XI where Sandoria felt worlds different than Bastok and there were very few of one race or the other in a different city. Now it feels much more realistic and much more culturally neutral with the culture of the city state playing more of a role than any racial agenda.

Comparison Between Elezen and Elvaan

Here we’ll go over a quick overview of the inspiration behind the Elezen, the Elvaan from Final Fantasy XI, over ten years old now the game still has surprisingly good graphics for its age and the fact that it was designed to work on the PS2 with horrible optimizations for the PC. Be that as it may the pictures below will show an Elezen on the left and an Elvaan on the right wearing the same MNK gear from both games in an attempt to show as much similarity as possible. Unlike the Tarutaru and the Lalafell, the designers did not do much to the Elezen aside from a graphical upgrade and some minor tweaks here and there. They still remain slender, almost lanky and long of limb and neck, just like the Elvaan of Final Fantasy XI. What is missing however is the haughty, regal posture that the Elvaan take for every action and swing, as well as every emote. For reasons unknown the devs of Final Fantasy XIV: A Realm Reborn sought fit to strip the Elezen of every noble bone in their body, giving them weak and quirky emotes as well as stripping away every race’s opportunity to have unique battle animations.

For any FFXI vets reading this you’ll know exactly what I meant, and for those that did not I will explain. In FFXI the battle motions, which are the movements your character’s model takes, were different for each race. Every race had a different casting animation and did weapon skills and the like differently, the animations of the spells and abilities were the same, but the character model interacted with the animation differently which breathed life into the game where no other – or hardly any other – MMORPG has bothered to mimic the beauty of that sense. Even FFXIV: ARR has thrown that to the wayside and while we have a lot more weapon skills, every race and gender performs the same animation regardless, which in my opinion is a sad fact.

Vs.

Attribute Table Per Job

Below we’ll go into as much detail as possible with the data available into all the Level 50 job attributes for both Wildwood and Duskwight Elezen barring Scholar, Summoner and Arcanist because the data – for some reason – still isn’t available and when I have the time to go into the game and coerce people to help me out I will of course update this page with the relevant missing information. But for now the data should be conclusive enough to make good choices on with regards to choosing a race that best benefits your role. Though Summoner and Scholar are not here, their stats are nearly identical to that of Black Mage and White Mage respectively and it would not be wrong to assume that if a race and clan pairing were particularly proficient at something like White Mage, that they would be equally good at Scholar, in terms of base stats of course.

  • Update: While I have not managed to obtain MP data, I have compiled accurate data for Scholar, Summoner and Arcanist stats at Level 50 through both clans and I've updated the page to include such.
Wildwood Elezen Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50
Base Attributes Gladiator Paladin Marauder Warrior Lancer Dragoon Pugilist Monk Archer Bard Conjurer White Mage Thaumaturge Black Mage Arcanist Summoner Scholar
HP 2,015 2,475 2,100 2,560 1,841 2,071 1,596 1,841 1,511 1,756 1,511 1,756 1,511 1,756 1,511 1,756 1,756
MP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
STR 190 201 201 211 223 243 213 233 170 180 100 110 79 89 170 180 180
DEX 184 194 184 194 194 205 205 215 227 247 205 215 194 205 194 205 205
VIT 212 232 212 232 200 210 189 200 189 200 189 200 189 200 189 200 200
INT 103 123 62 82 82 92 92 103 163 173 204 214 226 246 226 246 226
MND 188 199 98 108 118 128 168 178 148 158 221 241 138 148 148 158 229
PTY 162 172 81 91 142 152 122 132 162 172 223 243 233 243 203 213 243
Duskwight Elezen Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50 Level 50
Base Attributes Gladiator Paladin Marauder Warrior Lancer Dragoon Pugilist Monk Archer Bard Conjurer White Mage Thaumaturge Black Mage Arcanist Summoner Scholar
HP 2,029 2,489 2,114 2,574 1,855 2,085 1,611 1,855 1,526 1,770 1,526 1,770 1,526 1,770 1,526 1,770 1,770
MP N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A
STR 191 202 202 212 224 244 214 234 171 181 101 111 80 90 171 181 181
DEX 181 191 181 191 191 202 202 212 224 244 202 212 191 202 191 202 202
VIT 213 233 213 233 201 211 190 201 190 201 190 201 190 201 190 201 201
INT 104 124 63 83 83 93 93 104 164 174 205 215 227 247 227 247 227
MND 191 202 101 111 121 131 171 181 151 161 224 244 141 151 151 161 220
PTY 159 159 78 88 139 149 119 129 159 169 220 240 235 240 200 210 240


As we can see with the Elezen, the Duskwight is much more proficient at the Black Arts such as Summoner and Black Mage, and are also considerably stronger at the White Arts as well such as Scholar and White Mage, but Duskwight seems to significantly lack PTY which on average is about 4 points lower, or about 34 MP less than their Wildwood cousins. On the other hand the Wildwood has 3 VIT more, equaling about 43 HP more, but they have one less STR (for reasons unknown because it’s seem the Duskwight would excel at magic more and not strength) than the Duskwights do. Additionally, the claim that the Wildwood Elezen have excellent eyesight and make the best archers appears to make some sense here at least compared to the Duskwights through which they have a 3 DEX point lead. However compared to the Lalafell (Plainsfolk) they have only a single point of DEX lead, technically that still makes them superior and the claim true, but only by a small margin as we’ll see repeat with several of the other races with various stats. There will be some close matches but always one race has the absolute highest in a few stats, the Wildwood Elezen clearly win the DEX stat, and therefore are a good choice for Bards to pick, as well that their Piety isn’t exceedingly weak (like the Duskwight Clan is) making them doubly good for Bard. We can also see that the Wildwood Elezen (oddly enough) have the exact same VIT and HP as the Lalafell Plainsfolk, one would have to question how that would be remotely possible considering the diminutive stature of the Lalafell, but this is a game and video game logic abounds.

Best and Worst Jobs

Based on the stats the race has naturally we’ll list the best and worst Jobs for Elezen, for those that don’t want to go through the issues of sorting through everything themselves, I’ll make it simple by listing the best job and the worst job based on the stats for a given clan, to help along with the decision without having to compare every table for every race.

Wildwood Jobs

  • Best Job: Bard
    • Reasoning: Absolute highest DEX in the game among all races and clans, the little tidbit about Wildwood Elezen being the best at archery truly was not blatant boasting and was actually quite true as we can see. There is no race that is the equal of Wildwood Elezen in terms of DEX and therefore Wildwood Elezen are best suited for BRD among all their classes. Though a close runner-up would be Black Mage or Summoner as Wildwood Elezen also have the second highest INT in the game of any race, with no race having the same amount of INT as them leaving them as uncontested runner-up for best Caster.


  • Worst Job: White Mage or Scholar
    • Reasoning: With the absolute lowest MND (a delta of 0) among the other races the Wildwood Elezen are the absolute worst healers. Which is odd considering that they host the Conjurer’s Guild and their area is home to the White Mage quest line as well. Still, the stats don’t lie which show the Wildwood Elezen to be the weakest in terms of cure potency with their substantial DEX playing no role and their second highest INT barely being of use compared to the major role as a Healer.

Duskwight Jobs

  • Best Job: Black Mage or Summoner
    • Reasoning: Duskwight Elezen have the absolute highest INT of any clan or race in the game, standing at a staggering 6 over delta they have the highest potential for damage though unfortunately they have relatively weak Piety, standing at only 1 over delta. Still, their best potential is spent as a Caster of either the Black Mage or Summoner variety due to their highest potential damage output owing to the highest INT clan and race in the game.
  • Worst Job: Paladin or Warrior
    • Reasoning: Like the Plainsfolk Lalafell they have lower than average VIT and STR, though not so low as to be far below other races, with 3 STR and 2 VIT over delta respectively they’re fair to middling in terms of tanking capacity but among all classes with stats that matter, that is the weakest class of theirs, though they are close a close runner up for weakest BRD and weakest Melee at that (DRG and MNK) due to their 3 STR and 3 DEX over delta.

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