Fiddlesticks jungle guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.

Fiddlesticks the Harbringer of doom

Fiddlesticks is usually played as a jungler an AP middle or as a niche support.



  • Good sustain in the jungle.
  • AP jungler


  • Squishy

Summoner spells

  • Smite: Mandatory for a jungler.
  • Flash: As a jungler Flash provides many opportunities to escape easily.


  • Dread (passive): Fiddlesticks Reduces the enemies magic resistance by 10 in a AOE around himslef. Radius: 1000. Heroes must be within fiddlestick's sight to be affected.

It serves the purpose of the hero well but it is a bit low.

  • Terrify (Q): Fiddlesticks fears the target for some time as follows: (1.25/1.5/1.75/2/2.25). the terrified enemy runs away from Fiddlesticks with impaired movement. Range: 575 Cooldown: (15/14/13/12/11). Cost: 65 mana.

A basic fear (and efficient). So the enemy won't be able to do anything but walking randomly for its duration. Was nerfed pretty hard recently, still decent.

  • Drain (W): Fiddlesticks steals the life from a target for 5 seconds dealing magic damages as follows: (60/90/120/150/180% +45% AP per second). There is a heal from damages ratio as follows: (60/65/70/75/80%). The drain is effective up to 750 range. Range: 575. Cooldown: (10/9/8/7/6). Cost: (80/90/100/110/120) mana.

It's obviously you main skill in the jungle and your source of sustain. It can be interrupted as any channel.

  • Dark Wind (E): Fiddlesticks casts a crow that will bounces between enemies up to 4 times dealing magic damages as follows: (65/85/105/125/145 +45% AP).It will aslo silence for 1.2 seconds with each bounce. It deals 150% damages to minions and monsters. Range: 750. Bounce range: 450 Cooldown: (15/14/13/12/11). Cost: (50/70/90/110/130) mana.

A multi target silence. It will be also useful to clean the jungle alongside W mainly.

  • Crowstorm (R) (Ultimate): After a brief cast of 1.5 seconds Fiddlesticks flashes to targeted location dealing magic AOE damage for 5 sceonds as follows: (125/225/325 +45% AP per second). Range: 800 Cooldown: (150/140/130). Cost: 100 mana.

You will have to cast it from an unseen spot such as a bush most of the time. Otherwise enemies will have time to avoid. While teamfighting the better timing is to cast it right after a hard CC.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

Max W first then E for maximum damages/cleaning speed. You can also up E and Q alongside.


  • On the offensive tree you take jungler's masteries and whatever the flat AP helping you for on your low cleaning speed.
  • On the defensive tree it is the same for the jungle + the flat Armor for you sustain alongside Juggernaut. You can skip bladed armor if you choose to level Q alongside E as you will takr less damages from AA.
  • On the utility tree your are looking for Runic affinity and you need meditation as your skills' costs will only get bigger.


The rune page is set as follows:

  • X9 Magic penetration penetration (marks):
  • x9 Flat armor (seals): More sustain in the jungle from start.
  • X9 Magic resistance per level (glyphs): The usual. You can also take CDR here.
  • X3 Flat AP (quintessences): More damage and sustain. You can tweak it with Magic pen depending on your usual build.


You can start with a Doran's ring + 1pot (mana/hp) or a Doran's ring +2 pots. You can even start with an Amplifying tome + pots. If you see that you have strouble early you can buy one or two cloth armor right now (for your later on Zhonya's Hourglass). Then you will start the Spirit of the Spectral Wraith. Your core build will be: Sorcerer's shoes + Spirit of the Spectral Wraith + Rabadon's Deathcap. If you are very active with your ulti you can tweak Rabadon's Deatcap with Zhonya's Hourglass. It will provide you 2.5 second out 5 as safe damages (stasis). You may also consider an Abyssal scepter to up your passive and it synergizes well with your kit. Liandry's Torment will work with Q too. Take it if you like too up Q and E at the “same” time. Rylai's Crystal Scepter will work fine with E. If the enemy is stacking MR you build a Void Staff.

Jungle Route

Start on the Blue camp. Make it clear that you have your mates keeping you safe here. An early countered blue will be a disaster for your farm. Work your AP lvl alongside boss lvl. You want to kill a major wolf or wraith in one W+E. After blue you can already gank with W+E. Q is a bit too weak now. Otherwise you go the wolves then red right away. You can look for ganks at level 3 but with fiddle it is better to farm more. You don not want to fail on your gank you can even be easily killed here. Fiddlesticks will be a little more on the farming side than ganking side. You will shine during team fights later on. You sequence will be AA+AA+(AA)+Q+AA…+W when the main neutral hit you again then finish the lesser neutrals with E. You won't use Q all the time even on major camps. You will set you mana pool using by using Q more or less.

General guidelines

You will be rather squishy for the whole game. To prevent counter jungling you may buy some wards. There is 4 access points to the jungler from the river. Usually the 2 ways bot are covered by mid and support really often. So you will have to put these wards in the top section of the river as the laners won't refresh their wards really often. If you still get caught in your own jungle yo have way to escape with Q and W, you won't win against most of junglers but you can gain time if your laners respond fast enough. Otherwise just run away as many of them have a gap closer.
As fiddles sticks there is many “tactical” bushes you can use to pop your ulti to a lane.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends

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