Ezreal AD Carry guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.

Ezreal the Prodigal Explorer.

Ezreal is a pure AD carry in competitive games but can also be played as an almost viable AP middle. This guide will talk about the AD gameplay.



  • Versatile.
  • Safe laning phase.
  • great poke.


  • No CC.
  • Not the highest damage output on late game.

Summoner spells

  • Barrier: Standard on an AD carry.
  • flash: Flash is good on everyone.


  • Rising Spell Force (passive): Any time Ezreal hits a target with his auto attacks or skills, he gains 10% bonus attack speed. It can stack up to 5 times. It lasts for 5 seconds.

This is a proven passive. Your ulti being an AOE it can stack your passive up to the maximum in one strike.

  • Mystic Shot (Q): Ezreal shots a beam at targeted location dealing physical damages on hit as follows: (35/55/75/95/115 +100% AD +40% AP). It applies on-hit effects. On hit it will reduce all of the Ezreal's cooldown's by 1 second.
    Range: 1100 Cooldown: (6/5.5/5/4.5/4). Cost: (2/31/34/37/40 mana).

This is Ezreal's trademark. It's a skill shot but the projectile speed is very fast (2000). It's one of the most efficient in the game. It applies on-hit effects but it cannot critical strike. The Cooldown reduction component is interesting and we can build around it a bit. The range allows you to poke. It's a major part of your overall DPS. Ezreal will not be an auto attack super star even in very late game. You will always have to rely on your skills. Make sure that the path between you and your target is clear to remain efficient.

  • Essence Flux (W): Ezreal's release a minor wave of energy to the targeted location dealing magical damages to the enemy heroes as follows: (70/115/160/205/250 +80% AP). If you cast it through ally heroes it will enhance their attack speed for 5 seconds as follows: (20/25/30/35/40% bonus attack speed).
    Range: 900. Cooldown: 9. Cost: (50/60/70/80/90 mana).

This one suffered from many nerfs. It will deal damage to heroes only. The damage output will not be great as you don't build Ezreal into AP. Think about casting it at least on your team mates during teamfights or when you are pushing a tower. Many players forget about the boost it provides.

  • Arcane Shift (E): Ezreal leaps at targeted location throwing a magical arrow to the nearest target within 750 range. It deals magic damages as follows: (75/125/175/225/275 +75% AP).
    Range:475. Cooldown: (19/17/15/13/11). Cost: 90 mana.

As it seems to be an utility skill you will maximize this one second (Essence Flux is as bad as that). This skill combined with flash will render you very difficult to catch. A skilled Ezreal can get away from almost every situation with those skills. It can also be used to chase as you can see it provide a damage component. The arrow auto fire to the nearest enemy upon you land at the targeted area. With this ability you can even escape from a clean Blitzcrank/Tresh's grab.

  • Trueshot Barrage (R) (Ultimate): After a brief cast time of 1 second, Ezreal release a major wave of energy that will damage everything on its path across the whole map, dealing magic AOE damages as follows: (350/500/650 +100% bonus AD +90% AD). It will deal 10% less damages for each subsequent target it hits. The minimal damage is 30%.
    Range: Global. Cooldown: 80. Cost: 100 mana.

As it has a casting time of 1 second it can be interrupted. The projectile speed is 2000 like Mystic Shot. This ulti has a really high skill cap. You will be able to pick kills from anywhere, everywhere depending of your sense of anticipation. You can fire it as an engage it will provide you full stack on your passive if you are aiming for more enemies than your primary target. You can use it to farm unclaimed waves of creeps far away from you thus. This skill will force you to keep an eye on the minimap, looking for any opportunity. That's a good thing. Few players actually take enough attention on the minimap but it's is a really important part of the game. You can't rely 100% on your support so don't blame him if you get caught off-guard by a jungler while laning.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

E remains better than W in most situations even with a higher cooldown.


On the offensive tree you go for Frenzy Blade wave and spell wave. You will do a decent amount of crit as your passive process critical strikes. Devastating strikes will be used to its maximal capacity with Ezreal. 3 out 4 of your skills have a magic damage output.

On the defensive tree you take Juggernaut + Unyielding. As I barely plan to build a Guardian Angler on Ezreal I tweak Enchanted Armor with Recovery.


The rune page is set as follows:

  • X9 Flat AD (marks): Ezreal as an AD component in his main skill and his Ulti.
  • x9 Flat armor (seals): For a better early against the bot lane.
  • X9 Flat magic resist (glyphs): It will help you later one during teamfights.
  • X3 Flat AD (Quintessences): You can also take lifesteal as quints or armor penetration.


As starting items: Doran's Blade +1 Hp pot. Then I'm looking for a B.F Sword (1550) on my first trip back. You will need 45 creeps. If you have to back earlier you can buy a Long Sword (360) and boots (325). After this I usually buy Sheen (1200). I like to buy sheen first with Ez as it will proc on Q. Then I buy Phage and I complete Trinity Force. Your core will be: Berserker's Greaves/Ionian Boots (900/1000) + trinity Force (3700) + Infinity Edge (3800). I like to build Ionan Boots over Berserker's because because you can use the CDR on Q even more. The attack speed will come from your passive. In general if you rely heavily on Q you can build Ionian boots. If you rely on Auto attack you can buy Berzerker's Greaves.I dislike buying any life steals on my AD carries but you can replace the Infinity Edge with a Bloodthirster. The after core is usually a Last Whisper (2300). A luxury item is a Blade of The Ruined King (3200).

Your support

Lulu's E Help,Pix! and Nami's E Tidecaller's Blessing Will applies their effects on Q. Anyone with a stun is ok as you can burst a bit with Ezreal.

Laning Phase

Manage your mana to keep it afloat. Then use Q to harass the enemy AD. Your early is based on farming like any carry but with Ezreal you will have opportunities for an early kill. You have a decent burst with QEW. Make sure that you will score in the case because your sole escape will be flash. The side must be warded. In general your auto attack is weaker but your poke is superior. If the AD try to trade auto attacks with you just reply to his first hit with your own auto attack then E within 750 range + Q he will run back. If you can deal with the pressure you are still able to last hit with Q + some AA. Always control your lane keep the creep's wave at the same position.

General guidelines

Take a count on how many minions you are missing in every games and why. It's really important to improve your game as an AD carry.
Control and freeze the lane near your tower but out of its range. Too many players are just last hitting and they end up with waves being eaten by their own tower. You have to do more than that and regulate the wave flux to maintain it at the best position. It will include hitting way more than just last hitting.
Keep an eye on the minimap to land your ulti when it fits.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends

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