Evelynn Middle guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.

Evelynn the Widowmaker.

Evelynn can be played both middle and jungle. This guide will cover the middle lane gameplay.



  • Permanent invisibility.
  • Has a great ganking capacity from middle lane.
  • Good Burst.
  • Can keep up with a good amount of DPS while moving


  • Squishy.
  • No hard CC.

Summoner spells

  • Flash: the god of summoner’s spells.
  • Ignite: Standard boost/finish for AP mages.


  • Shadow Walk (Passive): Evelynn becomes invisible as she stays more than 6 seconds out of combat. She can only be seen under true sight or on a lower range than 700 from enemy heroes. She regenerates 1% of her maximum mana per second in this state. Range: 700.

Evelynn unique gameplay comes mostly from her passive. When you are stealth you will see you maximum range for your invisibility around you. You will be warned the closer you are from enemies. So it’s very easy to use.

  • Hate Spike (Q): Evelynn lands a column of AP damages to the nearest enemy hitting everything in its path up to its maximal range as follows: (40/60/80/100/120 +45% AP + 50% bonus AD). Hates spike will lock on the last target by default. Range: 500. Cooldown: 1.5. Cost (16/22/28/34/40 mana).

Has you can see there is an AD component in this skill but the damage output is AP. This is Evelynn’s farming skill. Even if you are a melee you will last hit safely with your Q. It’s also a great skill to chase and even more to escape as it is a few skill in the game that allow you to easily DPS while running away.

  • Dark Frenzy (W): Passive: When Evelynn hits a hero with a skill she gains bonus movement speed for 3 and this can stacks up to 4 times as follows (4/8/12/16/20 flat MS per stack). Active: Evelynn cancels any slow affecting her then gains bonus MS, ignoring collision for 3 seconds as follows: (30/40/50/60/70 %MS). Kills and assists on heroes refresh its cooldown. Cooldown: 15. Cost: 0.

You will use this one either to get in or out. Depending of your opponent capability to slow, you will use it to engage or to put distance from him. In general you can rush in with it against another AP or an AD carry. Against a bruiser or a tank you will keep it as he will slow you because you won't be able to kill him in an instant.

  • Ravage (E): Evelynn hits her target twice dealing physical damages as follow: (35/55/75/95/115 +50%AP +50% bonus AD per hit). She obtains bonus attack speed for 3 seconds: (60/75/90/105/120%). Range: 225. Cooldown: 9. Cost: (50/55/60/60/70mana).

A big burst for your DPS so it’s your assassination skill. 225 range is really close to melee range so you will be seen before doing it. Cast it in combination with W before or after depending on the enemy’s CC mostly.

  • Agony’s Embrace (R) (Ultimate): Evelynn lands AOE AP damages in a 250 radius area based on a percentage of enemies’ current health and slowing them as follows: (15/20/25 +1% AP of enemies’ current health) and (30/50/70% slow). Evelynn also generates a shield based on the number of enemies’ heroes she hits as follows: (150/225/300 per target).

This skill will require perfect timing to extract the most of it. As you can see it’s a bit designed like an engage (current health +slow) but as Evelynn you really can’t engage as you are too squishy. So you will really need to be reactive with your tank (engage) throwing Your R right after his move. In a duel you launch it right before your E.

Skill Sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x
R x x x


On The offensive tree to almost everything related to AP. Devastating strikes are really great with Evelynn, Arcane Blade too.

On the utility tree you put points to reach Runic affinity. You may tweak between +MS and +MRP as you will heavily regenerate MPs in stealth mode.


A pretty basic setup for an AP hero.

  • 9X Magic penetration (marks). With the recent change on E (magic damages to physical) Hybrid penetration marks are now a serious option.
  • 9X MP5 per lvl (seals).
  • 9X Flat AP (glyphs).
  • 3X Flat AP (Quintessences).

You can even replace MP5 with more AP as you will regenerate quite a lot from your passive. It depends on your playing style. You can also take hybrid penetration as marks.


You will start with a Doran’s ring a HP pot and a mana pot.
On you first trip back you start building Haunting Guise right away. The most of your magic penetration will come from itemization. Complete Sorcerer’s shoes as soon as possible too.
As core item you will have: Liandry’s Torment + Sorcerer’s shoes + Rabadon’s Deathcap + Deathfire Grasp. DFG is always mandatory as it helps you bursting even more. Luxury items are Void staff, Lich Bane and Rylai’s Crystal Scepter.

Gameplay mid

Evelynn has a particular gameplay on the middle lane and it will shine even more with the upcoming Season 4. At the early stage of the game you want to stay safe as much as possible. You will lose most of your trades against competent opponents. Ward the river right away with your free trinket. Don’t ward the closest brush everyone do this and it’s wrong. Ward the small brush in the river that covers your side and the backdoor for enemies’ jungler. On level 6 you will start imposing your style. In fact as an Evelynn I don’t really care about my direct opponent. I’m always looking for ganks. To gank well you have to push creeps the closer to the enemy’s tower. Then you go to bot or top according to you jungler if possible. The enemy’s middle lane will always have to adapt to your strategy and it’s difficult if you don’t have decent ELO. So the overall purpose of Evelynn mid is to look for kills on sides while you don’t let your tower being destroyed easily.


  • Patch 4.1 (01.14.2014).

Hate Spike (Q): Missile speed reduced from 2000 to 1250.

Ravage (E): Damages changed from magic to physical.

Agony's Embrace (R): The shield now appears instantly.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends

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