Elder Scrolls Online vs Guild Wars 2 Sieging Comparison

The Elder Scrolls Online and Guild Wars 2 both have awesome siege systems built in to them as part of their end-game. They are also pretty similar, in that if you have played one game it is easy to adapt to the other. At the same time, though, they have some differences that some might argue makes one game better than the other when it comes to sieging.

Getting Around

In GW2, players get around by teleporting to wayshrines (when they are open) or by running from place to place. This is pretty easy because the maps are somewhat small, so the longest runs are usually just a few minutes long (and that is going from one side of the map to the complete other side). When wayshrines are open as well, getting around is sped up some more since teleporting becomes possible.

With ESO, getting around is done through teleporting to keeps that are in good condition and are both linked and have their resources (farms, mines and lumberyards). If a team has all of the keeps in a line, it is possible to teleport to any of them instantly. In most cases, however, this does not happen and instead players are forced to run at least a little. The difference between running here and in GW2 is that the maps are much larger, and even with mounts can take 30 minutes to get from one side of the map to the other; a massive time period.


Repairing Structures

In GW2, repairs are handled through the use of supplies. These are obtained from any structures that are owned (and have supplies stored at the time), camps and dolyaks that travel around. When players pick up supplies, they can go to any damaged structures their team owns and repair them. Simple.

In ESO, repairs are handled through kits that are purchased through Alliance Points, which are earned through taking part in sieges or bought using gold. In most cases people will just opt for turning in their Alliance Points, though, being that they are not overly expensive and the gold is better saved for other content. These kits are taken over to the structures and are then used for repairing. A single wall that is completely destroyed can take tens of kits, so it requires a team effort to get them built back up, as well as a lot of Alliance Points that people are willing to give for the purpose of repairing.

Keeps and Resetting

In GW2, when a keep is taken it is completely reset, instantly. All of the walls are reset, all of the NPC's respawn and everything becomes fresh again. This happens even when enemy players are inside the keep when it is taken over.

With ESO, any damage that is done to keeps remains even after the takeover. Instead of being repaired automatically, players must take care of that all on their own after it is taken. This adds a new side to the siege system because it alters how much damage people want to do to the keeps when trying to take them: the more damage that is done, the easier it is to take but the more it is going to cost to repair it after.


Resurrecting Allies

In GW2, players resurrect allies by a built-in skill that everyone has and can be used an unlimited amount of times. This lets more organized groups easily keep resurrecting one another without having to worry about the number of deaths, so long as enemies can be held off long enough. Along with this, it opens the doors for one person staying alive being able to resurrect everyone else.

In ESO, players have to carry around special gems that are used for resurrecting. Due to the way the game works in general, and the cost of the gems used, a lot of players simply do not carry them around. And many that do carry them do not use them for resurrecting others unless they are friends or guild members. This has led to a situation where resurrecting is pretty rare in ESO's PvP, and increases the number of times players have to run from one area to another as a result.

Siege Weapon Health

In GW2, siege weapons only take damage when they are attacked by other players. As long as enemies are not around, they will stay at their peak health.

In ESO, siege weapons take damage with each attack they make, plus when enemies attack them. Even if a group is attacking structures and there are no enemies near them, the siege weapons will ultimately destroy themselves due to the damage they take with each attack made.

It is worth noting here that in GW2 siege weapons are static and can not be moved, whereas in ESO they can be packed up and taken elsewhere. Because of this it is somewhat hard to determine which game works out to be the best financially when it comes to sieging.


The Costs of Sieging

Both games come with decently high costs to sieging. In both games, damage is taken when killed by enemy players (and, in the case of Elder Scrolls Online, when attacked, even if they are not killed). This adds to the cost of sieging because gear is constantly being broken or damaged, meaning that repairs are necessary. By not repairing on a pretty regular basis, players decrease their effectiveness and hold themselves back (and end up dying a lot more often and doing less damage than they would normally). As a result, players are often forced to take part in PvE to earn some gold just so that they can repair their gear as it is needed. This is a bad thing for those that are more in to PvP than PvE, because it keeps the option of purely playing PvP from being there. It is simply not feasible to do so.

On top of the personal costs to taking part in the sieges, there is also a cost involved with the siege weapons. If players want to actually take part in the siege process and be able to help, they need to bring their own siege weapons with them. In the case of Guild Wars 2 a lot of times a commander will bring the weapons for everyone to utilize, but it is not something that should be relied upon. If it happens, that is great. But players should still come prepared with their own things as well. In the case of Elder Scrolls Online, this does not happen at all. Everyone needs to have their own siege weapons there.

Essentially both games have the same cost to sieging, both of which push for everyone to be self sufficient but do allow for others to handle all of the costs if they so choose. Even so, the sieging systems should really be separated from their PvE counter parts.


Both GW2 and ESO have similar siege systems. For players that have played in one of the games, adapting to the other is pretty easy overall. The differences between them help shape the way they work, and also refine the systems some. Some players will be more interested in one style than the other, but they are both well worth checking out. Just keep in mind that the combat, leveling, etc. of both games is also different on a more core level.



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