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  • Adrenaline Rush (passive): Dr.Mundo regenerates for 0.3% of his max HP each second.

Even if this passive synergizes with the whole kit, it's an average passive.

  • Infected Cleaver (Q): Dr.Mundo throws his cleaver forward dealing AP damages as follows: (15/18/21/13/25% of target's current health). Infected cleaver also slows the target by 40% for 2 seconds. Dr.Mundo heals himself for half the health cost on hit. Infected cleaver has a min damage threshold as follows: (80/130/180/230/280) and a max damage cap vs monsters and minions: (300/400/500/600/700). Range: 1000 Cooldown: 4. Cost: (50/60/70/80/90 health). Projectile speed: 2000.

Dr.Mundo's skillshot. As you can see it's more a rail-gun shot (like Ezreal's Q) than a ballistic one. It's your engage for the ganks. With some practice you will chain Q your enemy once you hit. In the jungle it's not super-efficient as it will often hit a lesser minion. So you better position yourself well before starting a camp. This skill can become very annoying when you master it.

  • Burning Agony (W): A toggle. Dr.Mundo deals AOE AP damages every second around himself as follows: (35/50/65/80/95 +20% AP). Burning agony also decreases crowd control effects as follows: (10/15/20/25/30%). Range: 162.5. Cooldown: 4. Cost: (10/15/20/25/30 Health per second).

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