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Corki AD Carry guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.


Corki the Daring Bombardier.

Corki is an AD carry specialized in poke and AOE damages.

PROS/CONS

pros

  • Hybrid damages.
  • Lot of AOE damages.
  • Excellent itemization.

cons

  • No CC.
  • Q was too much nerfed.

Summoner spells

  • Barrier: Standard on an AD carry.
  • flash: Flash will help you to run alongside Valkyrie. Or to get in and out in combination with it (tower diving).

Skills

  • Hextech Shrapnel Shells (passive): Corki deals bonus attack damage equal to 10% of is AD. It doesn't work on critical hits nor on structures.

This is an excellent bonus for an AD carry. Plain AD bonus; simple and efficient.

  • Phosphorus Bomb (Q): Corki fires a ballistic shot in an AOE (250 radius) dealing magic damages as follows: (80/130/180/230/280 +50% AP +50% bonus AD). It reveals the location for 6 seconds after the impact. Corki gains sight on enemies he damaged as well. Range: 825 Cooldown: 8. Cost: (60/70/80/90/100 mana).

This skill was so much nerfed at the point it's actually a non-sense. Once, it was an instant shot reveling everything and even applying a 30% miss on the enemy! The worst thing actually is its firing speed. I think it's the sole skill shot in the game that can’t catch up with an enemy running away at normal speed… Devs have to up it a bit.

  • Valkyrie(W): Corki reaches a target location at 650 speed leaving a path of flames behind him dealing magic damages per second as follows: (60/90/120/150/180 +40% AP).Max damage : (150/225/300/375/450 +100% AP).It last for 2 seconds dealing damages every 0.5sec Range: 800. Cooldown: (26/23/20/17/14. Cost: 50 mana.

If I remember well I killed someone with the AOE damage someday… The damage component is not really significant unless you use it in very specific situations. As an escaping or chasing skill it does its job.

  • Gatling Gun (E): Corki fires in a cone in front of him for 4 seconds Dealing physical damages per second as follows: (20/32/44/56/68 +40bonus AD per second) It will also reduce the enemies' armor overtime as follows: (2/4/6/8/10 armor reduction per .5 second). Max 4 stacks.Range:600. Cooldown: 16. Cost: 50 mana.

Things are getting interesting again. It's a pretty unique skill. It allows you to fire in front of you while you auto attack. As it apply a debuff it’s even more efficient. You can't control its direction it's only firing in front of you so beware of your positioning.

  • Missile Barrage (R) (Ultimate): Corking launches a missile in front of him exploding on impact dealing magic damages in an AOE as follows: (100/180/260 +30% AP +20/30/40% AD). Corki can accumulate up to 7 charges, every third missile he generates a big one: (150/270/390 + 45% ap +30/45/60% AD). Range: 1225. Cooldown: 2. Cost: 20 mana. Missiles reload time: (12/10/8)

The range is huge on this one. You will poke easily. The static cooldown is low and that’s why Corki's overall DPS is still amazing, thanks to itemization as we will see. As a tip, when you trip back to the fountain unload your missiles until the next one is a big one. You will do more damages back to the field.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

Here I start with the escaping skill to be super safe. As you usually don't know your support you will have no surprise. If you play duo with someone you know you can be more aggressive with an early Q or E.

Masteries

On the offensive tree you take whatever is related to AD. Hybrid penetration is very good on Corki.

On the defensive tree you take boost MR/ armor and health. That's a pretty standard setup.

Runes

The rune page is set as follows:

  • X9 flat AD (marks): I prefer flat AD but you can try hybrid penetration too. Flat ad will synergize with your passive. As you can develop a massive amount of armor reduction, armor penetration is less needed. (Reduction > penetration).
  • x9 flat armor (seals): Standard.
  • X9 MR per level (glyphs): The usual.
  • Quintessences: More flat AD.

Build

Trinity Force, Trinity Force with some Trinity Force. Doran' blade as a start is ok. Then you are looking for a B.F sword then you begin your Triforce with phage or sheen. Core items are berserker’s boots+ Infinity Edge + Trinity Force. You buy your B.F sword early but always finish your Trinity Force first! Trinity Force will trigger its capacity while you fire barrage. As there is no cooldown on the trigger the optimal way to DPS with Corki is to do a skill between each auto attack. As next item a Black Cleaver will enforce the advantage from your E. Some players can't play without life steal on a carry but I don’t think it's mandatory on Corki. You can buy a Bloodthirster instead of Infinity Edge still.

Your support

Everything with some cc or hard CC to complete Corki's kit will work: Alistar, Leona, Taric, Nunu, Thresh, Nami.

General guidelines

You are a decent duelist but do not push your luck too far. Put the most work where the champion excels. Corki needs perfectly timed positioning during team fights. It will be long to learn and you will rely heavily on you tank and support to put the maximum damage. In a good team fight you will melt face dealing something like a third of the total DPS. Don't get caught by a CC! Corky can poke well to with his ulti when you are facing the enemy team. Always keep at least 5 charge of your R as you will need them after the engage.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends


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