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Ashe AD Carry guide

/!\ Due to the latest patch this article is now outdated and needs a rework /!\

This is a guide for a character in League of Legends.


Ashe the frost archer.

Ashe is a pure AD carry.

PROS/CONS

pros

  • One of the best engages in the game.
  • High kiting (capability to hit and run continually from someone who's trying ro reach you) potential.

cons

  • No escape outside her slow.
  • Squishy.

Summoner spells

  • Barrier: everyone took barrier for AD carry as a standard pick in S3 and it will probably remains the same on S4.
  • Flash: You need flash even more on Ashe as you have no escape but E.

Skills

  • Focus (passive): If Ashe didn’t suffered any damage for the last 3 seconds she gains focus stacks per second as follow: (4/5/6/7/8 stack per second). Over 100 stacks Ashe's next auto attack will score a critical hit. Then the focus score is reseted to Ashe's critical strike chance (stat).
  • Frost shot (Q): Toggle : Ashe enhances her auto attacks applying ice, slowing the target for 2 seconds as follows : (15/20/25/30/35% movement speed reduction). Cost: 8 mana per attack.

As you shot faster than 1 arrow every two seconds from start you can already “perma” slow any target. Beware of your mana! It applies a mana cost on your auto attacks.

  • Volley (W): Ashe shots 7 arrows in a cone in front of her dealing physical damages as follows: (40/50/60/70/80 +100% AD). It also applies a slow on hit as follows: (current rank of Frost Shot). Range: 1200 Cooldown: (16/13/10/7/4). Cost: 60 mana.

As this shot is starting from Ashe and expanding into a cone if you are at close range and you take the 7 arrows but you won’t take the damages X7. It's only 1 arrow per target up to 7 targets. If you are at close range you will take 1 arrows then 6 arrows will fly behind you. Great range as you see. With Q and W Ashe is already a kiting machine.

  • Hawkshot (E): Passive: Ashe generates bonus gold anytime she kills a unit or destroys a structure as follows: (1/2/3/4/5 bonus gold per instance) Active: Ashe shots a special arrow to scout a part of the map gaining sight as the arrows travels to its location. It's also provide sight in AOE for 5 seconds at the end of its path Range: (2500/3250/4000/4750/5500). Cooldown: 60. Cost: 0.

Your utility skill. As any decent team usually unward Drake and Nashor as they kill it you can use your E to grant your jungler a good chance to 'ninja' (flash + smite to steal) The major neutral. In general gaining expended sight is always good.

  • Enchanted Crystal Arrow (R) (Ultimate): Ashe fires a giant arrow that can travel the whole map it will deal magic damages on hit as follows: (250/425/600+ 100%AP). On impact it will also deal AOE magic damages as follows :(125/212/300 +50%AP +280 bonus AD +160% AP). It will stun the impacted hero based on the distance the arrow traveled as follows: (1 to 3.5 seconds). Enemy heroes who took the AOE damage are slowed by 50% for 3 seconds. Range: Gobal. Cooldown: (100/9080) Cost 100 mana.

A global skill shot that will only hit Heroes. You can cast it through creeps and minions, no problem. One of the best engages in the game as it will disable 1 hero up to a respectable amount of time and will probably slow some of his mates. The AOE has not a big radius (maybe 200/300) but in a team fight you will easily affect several targets whith the slow.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

Max W first then Q. On rare occasions you will put 1 point in Q earlier.

Masteries

  • On the offensive tree you pick AD/Crit related abilities.
  • On the defensive tree Unyielding is quite good. you pick it alongside Juggernaut.

Runes

The rune page is set as follows:

  • X9 flat AD (marks): Here you can also take Armor penetration marks.
  • x9 flat armor (seals): Flat armor to reduce the damages from the enemy AD carry.
  • X9 MR per level (glyphs): I have a mix here but don't account for it.
  • X3 Flat AD (quintessences): As Quints you can take flat AD, Arpen or even life steal or MS.

Build

As starting items: Doran's Blade +1 Hp pot or Boots +5 Hp pots. Then you usually don't want to go back before you can afford a B.F blade (1550 gold). That's why bot is all about farming and last hitting. If you have to back before this timing you can pick another doran blade or an Avarice blade. Then you will ocus on Infinity Edge which is a great item for Ashe. Bloodthirster helps you with sustain. I like to make myself Statikk Shiv. I don' do Phantom dancer so much as I think that ashe has enough natural abilities to kite. You core build will be: Berzerker's Graves + Infinity Edge + bloodthirster/ Statikk shiv. If in the other team there is many heals or some heroes who account a lot on HP regen like Dr.Mundo, Swain or even Ryze you can buy an Executioner’s Calling right after Infinity Edge. It will provide you a healing reduction. A late game item is Last whisper an alternate item is Blade of the ruined king. BORK is for AD carries with a burst, Ashe is like the first hero that fits the threshold.

Your support

Someone who enhance your stats or auto attacks like: Lulu, Nami, Taric. Tresh is ok too. Usual stunner like Taric(again), Alistar, Leona. Soraka is always good at healing, you can kite but you will take some skills still.

General guidelines

Always look at your stacks from the passive and save the guaranted crit for the enemy AD carry.
Your ulti will require some skill but it's pretty easy to hit when you are on the same lane than the target, you will look the sides of the lane to guide your arrow. Triangular shots are more difficult. If the target is moving it's even more difficult.
If you know that the enemy team is doing Nash you can scout it with E so your jungler will have a better shot at stealing. Don't get caught out of position as you won’t escape.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends


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