Alistar jungle guide

This is a guide for a character in League of Legends.

Alistar the Minotaur.

Alistar is usually a support but can be played as a niche jungler.



  • Good sustain.
  • Good engage.
  • Can be the main tank.


  • Slow cleaning speed.
  • low mana pool, high cost on skills.

Summoner spells

  • Smite: Mandatory for a jungler.
  • Flash: Flash can help you engaging if you missed your W but you didn't lost the momentum. Or to dive in-out fast from a tower.


  • Trample (passive): Anytime Alistar casts a spell he ignores unit collision and deal AOE magic damages for 3 seconds as follows: (6+1*lvl+10% AP). Trample affects Heroes and structures and will do twice the damages to minions and monsters.

This one will help you to the jungle but you will still have a hard time from start. It doesn't stack so wait 3 seconds between every casts. The AOE is pretty low but it will hit any creeps for any given camp. If you recast a spell within 3 seconds Trample's duration is reseted.

  • Pulverize (Q): Alistar Hulk Smashes the ground, knocking the enemies in the air and dealing magic damages as follows: (60/105/150/195/240 +50% AP). When they fall back to the ground they will be stuned for .5 seconds. Range: 182.5 Cooldown: (17/16/15/14/13). Cost: (70/80/60/100/110) mana.

This is your main skill to farm but also to engage in combination with W. The range equals its radius. .5 seconds stun is enough to move behind the target then knock it back to your mates if you used Q first.

  • Headbutt (W): Alistar charges forward whith enough power to knock back the target up to 650 range, dealing magical damages as follows: (50/110/165/220/275% +70% AP). Range: 650. Cooldown: (14/13/12/11/10). Cost: (70/80/90/100/110) mana.

Here comes the mighty combo! Your engages either in ganks or team fight are all about a good W+Q. If you miss it you will knock the target back while wasting your Q on the ground. To be succesful anytime it's easy, you just press Q right after alistar starts to “fly” to the enemy target with W. In fact Q will activate himself only on the impact. You will do the same on teamfight as it is one the best engages in the game.

  • Triumphant Roar (E): Alistar heals himslef as follows: (60/90/120/150/180 +20% AP).It will aslo heals allies for half the amount in an AOE around him. Its cooldown is reduced by 2 seconds anytime an enemy unit dies. Range: 287.5 Cooldown: 12. Cost: (40/50/60/70/80) mana.

Not a big heal but as you see you can cast it pretty often. More reliable as a support than in the jungle thus. Imba in Aram as an anecdot.

  • Unbreakable Will (R) (Ultimate): Alistar Hurls, removing all crowd controls affecting himslef. He gains bonus AD for 7 seconds as follows: (60/75/90) bonus AD). E will also gain a damage reduction over the same time as follows: (50/60/70% damages reduction). Cooldown: (120/100/80). Cost: 100 mana.

The ad boost is not that good or usefull but the damage reduction is so huge! That's why Alistar can fill the role as maintank even without many tanking item.

Skill sequence

01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18
Q x x x x x
W x x x x x
E x x x x x
R x x x

Max Q first then W for maximum damages/cleaning speed. You can W and E at some late level as you wish.


  • On the offensive tree you take jungler's masteries and whatever the flat AP helping you for on your low cleaning speed.
  • On the defensive tree it is the same for the jungle + the flat Armor for you sustain alongside Juggernaut.
  • On the utility tree your are looking for Runic affinity and you need meditation as your skills' costs will only get bigger.


The rune page is set as follows:

  • X9 Hybrid penetration penetration (marks): You can also take Magic penetration.
  • x9 Flat armor (seals): For more sustain in the jungle from start.
  • X9 Magic resistance per level (glyphs): The usual.
  • X3 Flat movement speed (quintessences): You can tweak it with flat AP too.


You start with the machete + 5 HP pots. It's your standard start as a jungler On your first trip back (725 gold) you buy stone + boots. As your mana pool is a problem you will have to do a Sheen pretty fast. Sheen is good on Alistar who has a high base damage. Then you will complete Spirit of the Ancient golem and the Iceborn Gauntlet. This + Boots of mobility will be your core. Boots of mobility allows you (guess what ?) to have super mobility. I like it to ganks often and efficently. You can tweak it with Ninja Tabi. Then you start Spirit Visage and you will be almot set up. A luxury item is Randuin's omen.
You can also go with a more aggressive build consisting in : Sorceres's boots + Spirit of the Spectral Wraith + Iceborn Gauntlet + Spirit Visage + Abysaal Scepter. You won't tank much but you will do powerfull engages then you will survive with your ulti as your mates finish the enemies. This one also solve your mana problem. A luxury item here is Rabadon's Deathcap.

Jungle Route

Start on the Blue camp. Then you have already the option to gank at level 2 withe your W+Q combo. Otherwise a minor camp + red. You can skip E to another Q at level 3 if you did well. Your cleaning speed will be super slow from start. Keep an eye on Trample's duration to refresh it every 3 seconds. It's helping you a lot in early stage. As alistar is not a farm machine you may look for ganks often. In fact in S4 i guess there will be 2 types of junglers. A pretty new style the power farmer or “jungle carry” who can almost override the guys farming their lanes. These junglers like Vi or shyvana will farm their jungle most of the time to shine in mid/late game. There will aslo be mobile jungler as it was before like Lee-sin Hecarim Evelynn etc… Alistar doesn't fits the first category but he is really good at ganking.

General guidelines

Trample affects structures so think about casting when you push a tower. The best use is obviously when there is creeps around.
Aiming for someone, most of the time you will do a W+Q combo but sometime you will be able to Q+W. you stun first then you have time to position yourself well to knock back the enemy onto your mates. Alistar is strong early you ganks will be pretty succesful. When you engage in team fight try to catch as much people as possible with you Q it's winning battles. You won't counter jungling much you are too slow. If you base the build on AP side the cleaning speed is decent wheras you lose in tanking capability. You will still be a decent tank with any build for 6 seconds so you will need a better timing. The more confident you are playing alistar the more AP you can stack.

Games | Strategy Game | Multiplayer Online Battle Arena | League of Legends

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