ArcheAge Trials and Court System

ArcheAge has a great court and trial system that allows players to take part in deciding what punishments there should be for different crimes. Players that commit crimes end up being defendants, and those that are law-abiding and choose to can be on the jury. Let’s take a look at the system from the perspective of both sides, and how it works.


The Crimes

There are only a few crimes that can be committed in the game, which are:

  • Fighting (small bloodstain)
  • Murdering (large bloodstain)
  • Stealing and Uprooting (footprints)

Each of these is a usable item that is left on the ground for other players to run across. When they do, they are able to report the crime.


Reporting Crimes

When you run across a marking left behind from a crime that was committed, you can give input on what you saw (or witness). This is seen by the jury, so if you actually do witness something, the more details you can give the better off they are in evaluating the information. This will also increase the number of Crime Points and Infamy the wrongdoer receives, even if there is no extra information added in before submitting the witness report.

Prison Time

Prison time occurs when the jury decides that the person on trial is guilty of their crimes. They also decide whether they want to push for the maximum sentence or just a partial one (of which the duration depends on how many times the person has been put on trial in the past, increasing with each one). It is claimed that the maximum sentence period is 20 hours, although this is hard to confirm since there are a lot of variables.

When in prison, players just wait out their debuff. It is possible to escape as well (by finding a key, going into a tower to get a hang glider and taking off), but the effects of this are limited since no skills can be used until the prison debuff wears off. The result is that it is better to just wait it out in prison and then deal with what you need to do after it’s done.



Pirates are a special breed of criminal. These are the players that have consistently committed crimes and have worked their way up to an infamous state. Their crimes no longer get them in trouble through tracks left behind or anything being reported, although they do end up going to trial every time they die in PvP regardless as to if they have done anything wrong since the last trial or not. Often times this will automatically get them the maximum penalty from the jurors, being that they have shown time and time again that they want to break the law and do illegal things within the game.

The Jury

Serving On the Jury

Getting to serve on the jury is pretty easy. Upon reaching level 30, if you have no Infamy or Crime Points you will find a quest at the Honor Points vendors that will have you go around and help defendants. These are quick and easy quests and upon finishing them you will start being queued for jury duty as soon as you log in.

If you look in your character sheet (with all of the information like items equipped, health, etc.) you will be able to see your jury queue position. It is hard to estimate how long it will take for it to be your turn to actually serve (due to people logging off, crashing, delays in criminals being put to trial, etc.) but you can follow along with it to at least see the progression.


Losing Jury Duty Status

It is possible to lose jury duty status (and the queue), should you be put to trial and found guilty. If you are put to trial and found innocent it will not affect anything, but upon being found guilty once you have to lower your Crime Points and Infamy back to zero again, and then do a somewhat difficult quest (requiring killing either groups of level 35 elite mobs or solo level 45 elites). It takes quite a few of these as well, so it’s really not a fun quest to be stuck with. Upon finishing it, however, you are instantly thrown back into the queue and given a second chance to not be called to trial again.



The trial and court system within ArcheAge brings about a unique option for handling disruptive players within the game. Instead of just having to deal with these players or have GMs and other support take care of problems, the players are able to take things into their own hands. This has opened the door for a more life-like representation as to how people should be punished, and adds a twist to the way that the game is played. Furthermore, it allows players to choose whether they want to be the good guy or the bad guy, and punish or be punished accordingly.

Source ArcheAge Guides


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